public void OnGameNotifyPlayerGameReadyTime(byte[] pBuf) { GameProto.GameNotifyPlayerGameReadyTime oRet = GameProto.GameNotifyPlayerGameReadyTime.Parser.ParseFrom(pBuf); if (oRet == null) { SampleDebuger.LogYellow("GameNotifyPlayerGameReadyTime error parse"); return; } SampleDebuger.Log("game ready time left : " + oRet.DwLeftTime.ToString()); ReadyTime.SetReadyTime(oRet.DwLeftTime); }