Пример #1
0
    public Task StartReadyCheck()
    {
        ReadyCheck = new()
        {
            Leader
        };
        BroadcastPacketParty(PartyPacket.StartReadyCheck(Leader, Members, ReadyCheck.Count));
        return(Task.Run(async() =>
        {
            await Task.Delay(20000);
            if (Members.Count == ReadyCheck.Count || ReadyCheck.Count == 0) // Cancel this. Ready check was successfully responded by each player
            {
                return;
            }

            foreach (Player member in Members)
            {
                if (!ReadyCheck.Contains(member))
                {
                    BroadcastPacketParty(PartyPacket.ReadyCheck(member, 0)); // Force player who did not respond to respond with 'not ready'
                }
            }

            BroadcastPacketParty(PartyPacket.EndReadyCheck());
            ReadyCheck.Clear();
        }));
    }
Пример #2
0
        public string NewReadyCheck()
        {
            var key   = Guid.NewGuid().ToString();
            var value = new ReadyCheck();

            _readyChecks.Add(key, value);

            return(key);
        }
Пример #3
0
 void Awake()
 {
     if (instance != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instance = this;
     }
 }
Пример #4
0
        public async Task GetReadyCheck()
        {
            ReadyCheck obj = null;

            try
            {
                obj = await client.Matchmaking.GetReadyCheck();
            }
            catch (LeagueClientException ex)
            {
                if (ex.Message == "Not attached to a matchmaking queue.")
                {
                    Assert.Inconclusive(ex.Message);
                }
                else
                {
                    throw;
                }
            }

            Assert.IsNotNull(obj);
        }
Пример #5
0
 public ReadyCheckEvent(WebsocketEventBase args, ReadyCheck readyCheck) : base(args)
 {
     ReadyCheck = readyCheck;
 }
Пример #6
0
 public async Task <bool> ResponseReadyCheck(ReadyCheck readyCheck, EBasicAccept status)
 {
     return(await _connection.Post(Endpoints.V1_LOLMATCHMAKING_READYCHECK + $"/{status.ToString().ToLower()}", ""));
 }