void Awake() { if (s_instance == null) { s_instance = this; } else { Debug.LogWarning("Deleting duplicate ReadoutDisplay named: " + name); DestroyImmediate(gameObject); } }
void Start() { toggles = new bool[8]; // Just saying that the weight container is outside toggles[0] = true; // Set the rest to false for (int i = 1; i < toggles.Length; i++) { toggles[i] = false; } ReadoutDisplay readOutDisplay = ReadoutDisplay.s_instance; readOutDisplay.balanceOn = true; readOutDisplay.balanceCalibrated = true; readOutDisplay.ToggleDisplay(true, true, false); readOutDisplay.readoutNumberText.text = "0.0000"; rightDoorOpenState = Animator.StringToHash("Base Layer.SMB_RightGlass_Open"); rightDoorClosedState = Animator.StringToHash("Base Layer.SMB_RightGlass_Closed"); leftDoorOpenState = Animator.StringToHash("Base Layer.SMB_LeftGlass_Open"); leftDoorClosedState = Animator.StringToHash("Base Layer.SMB_LeftGlass_Closed"); }