private void Awake() { controller = GetComponent <AnturaAnimationController>(); // Reuse a well made animation antura = gameObject.AddComponent <ReadingGameAntura>(); antura.enabled = false; antura.AllowSitting = true; state = State.Cache(); Entering = EnteringState(); Idle = IdleState(); Exiting = ExitingState(); Angry = AngryState(); Happy = HappyState(); becomeExiting = state.Event(); becomeHappy = state.Event(); becomeAngry = state.Event(); }
public AnturaState(ReadingGameAntura antura) { this.antura = antura; }