Пример #1
0
    public override HandConstraintJob Create(Animator animator, ref HandConstraintData data, Component component)
    {
        var job = new HandConstraintJob();

        job.ProximalThumb     = ReadWriteTransformHandle.Bind(animator, data.ProximalThumb);
        job.IntermediateThumb = ReadWriteTransformHandle.Bind(animator, data.IntermediateThumb);
        job.DistalThumb       = ReadWriteTransformHandle.Bind(animator, data.DistalThumb);

        job.ProximalIndex     = ReadWriteTransformHandle.Bind(animator, data.ProximalIndex);
        job.IntermediateIndex = ReadWriteTransformHandle.Bind(animator, data.IntermediateIndex);
        job.DistalIndex       = ReadWriteTransformHandle.Bind(animator, data.DistalIndex);

        job.ProximalMiddle     = ReadWriteTransformHandle.Bind(animator, data.ProximalMiddle);
        job.IntermediateMiddle = ReadWriteTransformHandle.Bind(animator, data.IntermediateMiddle);
        job.DistalMiddle       = ReadWriteTransformHandle.Bind(animator, data.DistalMiddle);

        job.ProximalRing     = ReadWriteTransformHandle.Bind(animator, data.ProximalRing);
        job.IntermediateRing = ReadWriteTransformHandle.Bind(animator, data.IntermediateRing);
        job.DistalRing       = ReadWriteTransformHandle.Bind(animator, data.DistalRing);

        job.ProximalLittle     = ReadWriteTransformHandle.Bind(animator, data.ProximalLittle);
        job.IntermediateLittle = ReadWriteTransformHandle.Bind(animator, data.IntermediateLittle);
        job.DistalLittle       = ReadWriteTransformHandle.Bind(animator, data.DistalLittle);

        job.ProximalThumbXRotationRange     = data.ProximalThumbXRotationRange;
        job.ProximalThumbZRotationRange     = data.ProximalThumbZRotationRange;
        job.IntermediateThumbXRotationRange = data.IntermediateThumbXRotationRange;
        job.DistalThumbXRotationRange       = data.DistalThumbXRotationRange;

        job.ProximalIndexZRotationRange     = data.ProximalIndexZRotationRange;
        job.ProximalIndexYRotationRange     = data.ProximalIndexYRotationRange;
        job.IntermediateIndexZRotationRange = data.IntermediateIndexZRotationRange;
        job.DistalIndexZRotationRange       = data.DistalIndexZRotationRange;

        job.ProximalMiddleZRotationRange     = data.ProximalMiddleZRotationRange;
        job.ProximalMiddleYRotationRange     = data.ProximalMiddleYRotationRange;
        job.IntermediateMiddleZRotationRange = data.IntermediateMiddleZRotationRange;
        job.DistalMiddleZRotationRange       = data.DistalMiddleZRotationRange;

        job.ProximalRingZRotationRange     = data.ProximalRingZRotationRange;
        job.ProximalRingYRotationRange     = data.ProximalRingYRotationRange;
        job.IntermediateRingZRotationRange = data.IntermediateRingZRotationRange;
        job.DistalRingZRotationRange       = data.DistalRingZRotationRange;

        job.ProximalLittleZRotationRange     = data.ProximalLittleZRotationRange;
        job.ProximalLittleYRotationRange     = data.ProximalLittleYRotationRange;
        job.IntermediateLittleZRotationRange = data.IntermediateLittleZRotationRange;
        job.DistalLittleZRotationRange       = data.DistalLittleZRotationRange;

        job.thumbAmount  = FloatProperty.Bind(animator, component, data.thumbAmountProperty);
        job.indexAmount  = FloatProperty.Bind(animator, component, data.indexAmountProperty);
        job.middleAmount = FloatProperty.Bind(animator, component, data.middleAmountProperty);
        job.ringAmount   = FloatProperty.Bind(animator, component, data.ringAmountProperty);
        job.littleAmount = FloatProperty.Bind(animator, component, data.littleAmountProperty);

        job.allAmount    = FloatProperty.Bind(animator, component, data.allAmountProperty);
        job.spreadAmount = FloatProperty.Bind(animator, component, data.spreadAmountProperty);

        return(job);
    }
Пример #2
0
        public void ProcessAnimation(AnimationStream stream)
        {
            jobWeight.Set(stream, 1f);

            var drivenPos = driven.GetLocalPosition(stream);
            var offset    = drivenOffset.Get(stream);

            var lPos = drivenPos - offset;

            var parentTx = new AffineTransform();

            if (drivenParent.IsValid(stream))
            {
                drivenParent.GetGlobalTR(stream, out Vector3 parentWPos, out Quaternion parentWRot);
                parentTx = new AffineTransform(parentWPos, parentWRot);
            }

            var wPos = parentTx.Transform(lPos);

            for (int i = 0; i < sourceTransforms.Length; ++i)
            {
                sourceWeights[i].SetFloat(stream, 1f);

                ReadWriteTransformHandle sourceTransform = sourceTransforms[i];

                sourceTransform.SetPosition(stream, wPos - sourceOffsets[i]);

                // Required to update handles with binding info.
                sourceTransforms[i] = sourceTransform;
            }
        }
Пример #3
0
    public override FootIKConstraintJob Create(Animator animator, ref FootIKConstraintData data, Component component)
    {
        var job = new FootIKConstraintJob();

        job.leftToe    = ReadOnlyTransformHandle.Bind(animator, data.leftToe);
        job.leftAnkle  = ReadOnlyTransformHandle.Bind(animator, data.leftAnkle);
        job.rightToe   = ReadOnlyTransformHandle.Bind(animator, data.rightToe);
        job.rightAnkle = ReadOnlyTransformHandle.Bind(animator, data.rightAnkle);

        job.leftEffector  = ReadWriteTransformHandle.Bind(animator, data.leftEffector);
        job.rightEffector = ReadWriteTransformHandle.Bind(animator, data.rightEffector);

        job.hips = ReadWriteTransformHandle.Bind(animator, data.hips);

        job.weightShiftAngle      = FloatProperty.Bind(animator, component, data.weightShiftAngleProperty);
        job.weightShiftHorizontal = FloatProperty.Bind(animator, component, data.weightShiftHorizontalProperty);
        job.weightShiftVertical   = FloatProperty.Bind(animator, component, data.weightShiftVerticalProperty);

        job.maxFootRotationOffset = FloatProperty.Bind(animator, component, data.maxFootRotationOffsetProperty);

        job.ikOffset        = Vector2Property.Bind(animator, component, data.ikOffsetProperty);
        job.normalLeftFoot  = Vector3Property.Bind(animator, component, data.normalLeftFootProperty);
        job.normalRightFoot = Vector3Property.Bind(animator, component, data.normalRightFootProperty);

        return(job);
    }
        public override TwoBoneIKInverseConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new TwoBoneIKInverseConstraintJob();

            job.root   = ReadOnlyTransformHandle.Bind(animator, data.root);
            job.mid    = ReadOnlyTransformHandle.Bind(animator, data.mid);
            job.tip    = ReadOnlyTransformHandle.Bind(animator, data.tip);
            job.target = ReadWriteTransformHandle.Bind(animator, data.target);

            if (data.hint != null)
            {
                job.hint = ReadWriteTransformHandle.Bind(animator, data.hint);
            }

            job.targetOffset = AffineTransform.identity;
            if (data.maintainTargetPositionOffset)
            {
                job.targetOffset.translation = -(data.tip.position - data.target.position);
            }
            if (data.maintainTargetRotationOffset)
            {
                job.targetOffset.rotation = Quaternion.Inverse(data.tip.rotation) * data.target.rotation;
            }

            job.targetPositionWeight = FloatProperty.Bind(animator, component, data.targetPositionWeightFloatProperty);
            job.targetRotationWeight = FloatProperty.Bind(animator, component, data.targetRotationWeightFloatProperty);
            job.hintWeight           = FloatProperty.Bind(animator, component, data.hintWeightFloatProperty);

            job.linkLengths[0] = Vector3.Distance(data.root.position, data.mid.position);
            job.linkLengths[1] = Vector3.Distance(data.mid.position, data.tip.position);

            return(job);
        }
        /// <inheritdoc />
        public override BlendConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new BlendConstraintJob();

            job.driven  = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
            job.sourceA = ReadOnlyTransformHandle.Bind(animator, data.sourceObjectA);
            job.sourceB = ReadOnlyTransformHandle.Bind(animator, data.sourceObjectB);

            job.sourceAOffset = job.sourceBOffset = AffineTransform.identity;
            if (data.maintainPositionOffsets)
            {
                var drivenPos = data.constrainedObject.position;
                job.sourceAOffset.translation = drivenPos - data.sourceObjectA.position;
                job.sourceBOffset.translation = drivenPos - data.sourceObjectB.position;
            }

            if (data.maintainRotationOffsets)
            {
                var drivenRot = data.constrainedObject.rotation;
                job.sourceAOffset.rotation = Quaternion.Inverse(data.sourceObjectA.rotation) * drivenRot;
                job.sourceBOffset.rotation = Quaternion.Inverse(data.sourceObjectB.rotation) * drivenRot;
            }

            job.blendPosition  = BoolProperty.Bind(animator, component, data.blendPositionBoolProperty);
            job.blendRotation  = BoolProperty.Bind(animator, component, data.blendRotationBoolProperty);
            job.positionWeight = FloatProperty.Bind(animator, component, data.positionWeightFloatProperty);
            job.rotationWeight = FloatProperty.Bind(animator, component, data.rotationWeightFloatProperty);

            return(job);
        }
        /// <summary>
        /// Defines what to do when processing the animation.
        /// </summary>
        /// <param name="stream">The animation stream to work on.</param>
        public void ProcessAnimation(AnimationStream stream)
        {
            jobWeight.Set(stream, 1f);

            var lRot   = driven.GetLocalRotation(stream);
            var offset = drivenOffset.Get(stream);

            if (Vector3.Dot(offset, offset) > 0f)
            {
                lRot *= Quaternion.Inverse(Quaternion.Euler(offset));
            }

            var wRot = lRot;

            if (drivenParent.IsValid(stream))
            {
                wRot = drivenParent.GetRotation(stream) * wRot;
            }

            for (int i = 0; i < sourceTransforms.Length; ++i)
            {
                sourceWeights[i].SetFloat(stream, 1f);

                ReadWriteTransformHandle sourceTransform = sourceTransforms[i];

                sourceTransform.SetRotation(stream, wRot * sourceOffsets[i]);

                // Required to update handles with binding info.
                sourceTransforms[i] = sourceTransform;
            }
        }
        /// <inheritdoc />
        public override DampedTransformJob Create(Animator animator, ref T data, Component component)
        {
            var job = new DampedTransformJob();

            job.driven = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
            job.source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject);

            var drivenTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);
            var sourceTx = new AffineTransform(data.sourceObject.position, data.sourceObject.rotation);

            job.localBindTx  = sourceTx.InverseMul(drivenTx);
            job.prevDrivenTx = drivenTx;

            job.dampPosition = FloatProperty.Bind(animator, component, data.dampPositionFloatProperty);
            job.dampRotation = FloatProperty.Bind(animator, component, data.dampRotationFloatProperty);

            if (data.maintainAim && AnimationRuntimeUtils.SqrDistance(data.constrainedObject.position, data.sourceObject.position) > 0f)
            {
                job.aimBindAxis = Quaternion.Inverse(data.constrainedObject.rotation) * (sourceTx.translation - drivenTx.translation).normalized;
            }
            else
            {
                job.aimBindAxis = Vector3.zero;
            }

            return(job);
        }
    public override RoboticArmIKJob Create(Animator animator, ref RoboticArmIKData data, Component component)
    {
        var jointArray = new NativeArray <ReadWriteTransformHandle>(data.m_Joints.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

        for (int i = 0; i < data.m_Joints.Length - 1; i++)
        {
            jointArray[i] = ReadWriteTransformHandle.Bind(animator, data.m_Joints[i]);
            data.l[i]     = Vector3.Distance(data.m_Joints[i + 1].position, data.m_Joints[i].position);
        }
        var thetaArray = new NativeArray <double>(data.theta.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
        var lArray     = new NativeArray <float>(data.l.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

        for (int i = 0; i < data.l.Length; i++)
        {
            lArray[i] = data.l[i];
        }
        for (int i = 0; i < data.theta.Length; i++)
        {
            thetaArray[i] = data.theta[i];
        }

        return(new RoboticArmIKJob()
        {
            target = ReadWriteTransformHandle.Bind(animator, data.m_Target),
            joints = jointArray,
            theta = thetaArray,
            l = lArray,
            C3 = data.C3,
            offset = data.m_Joints[1].position
        });
    }
    public override HandConstraintJob Create(Animator animator, ref HandConstraintData data, Component component)
    {
        var job = new HandConstraintJob();

        job.ProximalThumb     = ReadWriteTransformHandle.Bind(animator, data.ProximalThumb);
        job.IntermediateThumb = ReadWriteTransformHandle.Bind(animator, data.IntermediateThumb);
        job.DistalThumb       = ReadWriteTransformHandle.Bind(animator, data.DistalThumb);

        job.ProximalIndex     = ReadWriteTransformHandle.Bind(animator, data.ProximalIndex);
        job.IntermediateIndex = ReadWriteTransformHandle.Bind(animator, data.IntermediateIndex);
        job.DistalIndex       = ReadWriteTransformHandle.Bind(animator, data.DistalIndex);

        job.ProximalMiddle     = ReadWriteTransformHandle.Bind(animator, data.ProximalMiddle);
        job.IntermediateMiddle = ReadWriteTransformHandle.Bind(animator, data.IntermediateMiddle);
        job.DistalMiddle       = ReadWriteTransformHandle.Bind(animator, data.DistalMiddle);

        job.ProximalRing     = ReadWriteTransformHandle.Bind(animator, data.ProximalRing);
        job.IntermediateRing = ReadWriteTransformHandle.Bind(animator, data.IntermediateRing);
        job.DistalRing       = ReadWriteTransformHandle.Bind(animator, data.DistalRing);

        job.ProximalLittle     = ReadWriteTransformHandle.Bind(animator, data.ProximalLittle);
        job.IntermediateLittle = ReadWriteTransformHandle.Bind(animator, data.IntermediateLittle);
        job.DistalLittle       = ReadWriteTransformHandle.Bind(animator, data.DistalLittle);

        job.ProximalThumbXRotationRange     = data.ProximalThumbXRotationRange;
        job.ProximalThumbZRotationRange     = data.ProximalThumbZRotationRange;
        job.IntermediateThumbXRotationRange = data.IntermediateThumbXRotationRange;
        job.DistalThumbXRotationRange       = data.DistalThumbXRotationRange;

        job.ProximalIndexXRotationRange     = data.ProximalIndexXRotationRange;
        job.ProximalIndexZRotationRange     = data.ProximalIndexZRotationRange;
        job.IntermediateIndexXRotationRange = data.IntermediateIndexXRotationRange;
        job.DistalIndexXRotationRange       = data.DistalIndexXRotationRange;

        job.ProximalMiddleXRotationRange     = data.ProximalMiddleXRotationRange;
        job.ProximalMiddleZRotationRange     = data.ProximalMiddleZRotationRange;
        job.IntermediateMiddleXRotationRange = data.IntermediateMiddleXRotationRange;
        job.DistalMiddleXRotationRange       = data.DistalMiddleXRotationRange;

        job.ProximalRingXRotationRange     = data.ProximalRingXRotationRange;
        job.ProximalRingZRotationRange     = data.ProximalRingZRotationRange;
        job.IntermediateRingXRotationRange = data.IntermediateRingXRotationRange;
        job.DistalRingXRotationRange       = data.DistalRingXRotationRange;

        job.ProximalLittleXRotationRange     = data.ProximalLittleXRotationRange;
        job.ProximalLittleZRotationRange     = data.ProximalLittleZRotationRange;
        job.IntermediateLittleXRotationRange = data.IntermediateLittleXRotationRange;
        job.DistalLittleXRotationRange       = data.DistalLittleXRotationRange;

        job.ThumbHandle  = ReadWriteTransformHandle.Bind(animator, data.ThumbHandle);
        job.IndexHandle  = ReadWriteTransformHandle.Bind(animator, data.IndexHandle);
        job.MiddleHandle = ReadWriteTransformHandle.Bind(animator, data.MiddleHandle);
        job.RingHandle   = ReadWriteTransformHandle.Bind(animator, data.RingHandle);
        job.LittleHandle = ReadWriteTransformHandle.Bind(animator, data.LittleHandle);

        job.HandleA = ReadWriteTransformHandle.Bind(animator, data.HandleA);
        job.HandleB = ReadWriteTransformHandle.Bind(animator, data.HandleB);

        return(job);
    }
        /// <inheritdoc />
        public override MultiReferentialInverseConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new MultiReferentialInverseConstraintJob();

            var sources = data.sourceObjects;
            job.sources = new NativeArray<ReadWriteTransformHandle>(sources.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.offsetTx = new NativeArray<AffineTransform>(sources.Length - 1, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            var sourceBindTx = new AffineTransform[sources.Length];

            for (int i = 0; i < sources.Length; ++i)
            {
                job.sources[i] = ReadWriteTransformHandle.Bind(animator, sources[i].transform);
                sourceBindTx[i] = new AffineTransform(sources[i].position, sources[i].rotation);
            }

            int offset = 0;
            var invDriverTx = sourceBindTx[0].Inverse();
            for (int i = 1; i < sourceBindTx.Length; ++i)
            {
                job.offsetTx[offset] = invDriverTx * sourceBindTx[i];
                offset++;
            }

            return job;
        }
 public override HelloWorldJob Create(Animator animator, ref HelloWorldData data, Component component)
 {
     return(new HelloWorldJob()
     {
         constrained = ReadWriteTransformHandle.Bind(animator, data.constrainedObject),
         source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject)
     });
 }
Пример #12
0
    public override PositionToRotationConstraintJob Create(Animator animator, ref PositionToRotationConstraintData data, Component component)
    {
        var job = new PositionToRotationConstraintJob();

        job.constrained = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
        job.source      = ReadWriteTransformHandle.Bind(animator, data.sourceObject);
        return(job);
    }
        public override RestrictMotionJob Create(Animator animator, ref T data, Component component)
        {
            var job = new RestrictMotionJob {
                driven        = ReadWriteTransformHandle.Bind(animator, data.ConstrainedObject),
                minimumHeight = data.MinimumHeight
            };

            return(job);
        }
        public override OverrideTransformJob Create(Animator animator, ref T data, Component component)
        {
            var job          = new OverrideTransformJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);

            if (data.sourceObject != null)
            {
                // Cache source to possible space rotation offsets (world, local and pivot)
                // at bind time so we can switch dynamically between them at runtime.

                job.source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject);
                var sourceLocalTx = new AffineTransform(data.sourceObject.localPosition, data.sourceObject.localRotation);
                job.sourceInvLocalBindTx = sourceLocalTx.Inverse();

                var sourceWorldTx = new AffineTransform(data.sourceObject.position, data.sourceObject.rotation);
                var drivenWorldTx = new AffineTransform(data.constrainedObject.position, data.constrainedObject.rotation);
                job.sourceToWorldRot = sourceWorldTx.Inverse().rotation;
                job.sourceToPivotRot = sourceWorldTx.InverseMul(drivenWorldTx).rotation;

                var drivenParent = data.constrainedObject.parent;
                if (drivenParent != null)
                {
                    var drivenParentWorldTx = new AffineTransform(drivenParent.position, drivenParent.rotation);
                    job.sourceToLocalRot = sourceWorldTx.InverseMul(drivenParentWorldTx).rotation;
                }
                else
                {
                    job.sourceToLocalRot = job.sourceToPivotRot;
                }
            }

            job.spaceIdx = cacheBuilder.Add(data.space);
            if (data.space == (int)OverrideTransformJob.Space.Pivot)
            {
                job.sourceToCurrSpaceRotIdx = cacheBuilder.Add(job.sourceToPivotRot);
            }
            else if (data.space == (int)OverrideTransformJob.Space.Local)
            {
                job.sourceToCurrSpaceRotIdx = cacheBuilder.Add(job.sourceToLocalRot);
            }
            else
            {
                job.sourceToCurrSpaceRotIdx = cacheBuilder.Add(job.sourceToWorldRot);
            }

            job.position       = Vector3Property.Bind(animator, component, data.positionVector3Property);
            job.rotation       = Vector3Property.Bind(animator, component, data.rotationVector3Property);
            job.positionWeight = FloatProperty.Bind(animator, component, data.positionWeightFloatProperty);
            job.rotationWeight = FloatProperty.Bind(animator, component, data.rotationWeightFloatProperty);

            job.cache = cacheBuilder.Build();

            return(job);
        }
Пример #15
0
    public override CopyLocationStep0Job Create(Animator animator, ref CopyLocationStep0Data data, Component component)
    {
        return(new CopyLocationStep0Job()
        {
            constrained = ReadWriteTransformHandle.Bind(animator, data.constrainedObject),
            source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject)

                     // TODO : Update binder code to add our new toggles
        });
    }
    public override CopyLocationJob Create(Animator animator, ref CopyLocationData data, Component component)
    {
        return(new CopyLocationJob()
        {
            constrained = ReadWriteTransformHandle.Bind(animator, data.constrainedObject),
            source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject),

            // Bind data.invert to job.invert so values can be resolved from the AnimationStream
            invert = Vector3BoolProperty.Bind(animator, component, PropertyUtils.ConstructConstraintDataPropertyName(nameof(data.invert)))
        });
    }
        public override TwistChainInverseConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new TwistChainInverseConstraintJob();

            job.root = ReadOnlyTransformHandle.Bind(animator, data.root);
            job.tip  = ReadOnlyTransformHandle.Bind(animator, data.tip);

            job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget);
            job.tipTarget  = ReadWriteTransformHandle.Bind(animator, data.tipTarget);

            return(job);
        }
Пример #18
0
        /// <summary>
        /// Create a ReadWriteTransformHandle representing the new binding between the Animator and a Transform already bound to the Animator.
        /// </summary>
        /// <param name="animator">The Animator on which to bind the new handle.</param>
        /// <param name="transform">The Transform to bind.</param>
        /// <returns>Returns the ReadWriteTransformHandle that represents the new binding.</returns>
        public static ReadWriteTransformHandle Bind(Animator animator, Transform transform)
        {
            ReadWriteTransformHandle handle = new ReadWriteTransformHandle();

            if (transform == null || !transform.IsChildOf(animator.transform))
            {
                return(handle);
            }

            handle.m_Handle = animator.BindStreamTransform(transform);
            return(handle);
        }
Пример #19
0
    public override RotationBlendSliderConstraintJob Create(Animator animator, ref RotationBlendSliderConstraintData data, Component component)
    {
        var job = new RotationBlendSliderConstraintJob();

        job.Target = ReadWriteTransformHandle.Bind(animator, data.Target);

        job.SourceA = ReadOnlyTransformHandle.Bind(animator, data.SourceA);
        job.SourceB = ReadOnlyTransformHandle.Bind(animator, data.SourceB);

        job.Slider = ReadWriteTransformHandle.Bind(animator, data.Slider);

        return(job);
    }
    public override FootIKConstraintJob Create(Animator animator, ref FootIKConstraintData data, Component component)
    {
        var job = new FootIKConstraintJob();

        job.FootIKTarget       = ReadWriteTransformHandle.Bind(animator, data.FootIKTarget);
        job.FootControllerBase = ReadOnlyTransformHandle.Bind(animator, data.FootControllerBase);
        job.FootRollCursor     = ReadWriteTransformHandle.Bind(animator, data.FootRollCursor);
        job.ToeEnd             = ReadOnlyTransformHandle.Bind(animator, data.ToeEnd);
        job.FootHeel           = ReadOnlyTransformHandle.Bind(animator, data.FootHeel);
        job.FootLeftSide       = ReadOnlyTransformHandle.Bind(animator, data.FootLeftSide);
        job.FootRightSide      = ReadOnlyTransformHandle.Bind(animator, data.FootRightSide);

        return(job);
    }
        public override PBDBonesJob Create(Animator animator, ref T data, Component component)
        {
            var job = new PBDBonesJob {
                boneChain      = new NativeArray <ReadWriteTransformHandle>(data.BoneChain.Length, Allocator.Persistent),
                restLengths    = new NativeArray <float>(data.BoneChain.Length - 1, Allocator.Persistent),
                tipTarget      = ReadOnlyTransformHandle.Bind(animator, data.TipTarget),
                minimumHeight  = data.MinimumHeight,
                iterationCount = data.IterationCount
            };

            for (var i = 0; i < data.BoneChain.Length; i++)
            {
                job.boneChain[i] = ReadWriteTransformHandle.Bind(animator, data.BoneChain[i]);
            }
            for (var i = 0; i < data.BoneChain.Length - 1; i++)
            {
                job.restLengths[i] = distance(data.BoneChain[i].position, data.BoneChain[i + 1].position);
            }
            return(job);
        }
    public override RemapTransformJob Create(Animator animator, ref RemapTransformData data, Component component)
    {
        Vector2[] fromRange = new Vector2[] { data.fromXRange, data.fromYRange, data.fromZRange };
        return(new RemapTransformJob()
        {
            destination = ReadWriteTransformHandle.Bind(animator, data.destinationObject),
            source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject),

            sourceMapping = data.sourceMapping,
            destinationMapping = data.destinationMapping,

            offsetPos = data.destinationObject.localPosition,
            offsetRot = data.destinationObject.localEulerAngles,
            lastRotation = data.sourceObject.localEulerAngles,

            extrapolate = data.m_Extrapolate,
            toX = Convert(data.toX),
            toY = Convert(data.toY),
            toZ = Convert(data.toZ),
            xMapping = math.abs(fromRange[(int)data.toX].x - fromRange[(int)data.toX].y) > 0 ? new float4(fromRange[(int)data.toX].x, fromRange[(int)data.toX].y, data.toXRange.x, data.toXRange.y) : new float4(0, 0, 0, 0),
            yMapping = math.abs(fromRange[(int)data.toY].x - fromRange[(int)data.toY].y) > 0 ? new float4(fromRange[(int)data.toY].x, fromRange[(int)data.toY].y, data.toYRange.x, data.toYRange.y) : new float4(0, 0, 0, 0),
            zMapping = math.abs(fromRange[(int)data.toZ].x - fromRange[(int)data.toZ].y) > 0 ? new float4(fromRange[(int)data.toZ].x, fromRange[(int)data.toZ].y, data.toZRange.x, data.toZRange.y) : new float4(0, 0, 0, 0)
        });
    }
    public override TwoBoneIKFKConstraintJob Create(Animator animator, ref TwoBoneIKFKConstraintData data, Component component)
    {
        var job = new TwoBoneIKFKConstraintJob();

        job.Root = ReadWriteTransformHandle.Bind(animator, data.Root);
        job.Mid  = ReadWriteTransformHandle.Bind(animator, data.Mid);
        job.Tip  = ReadWriteTransformHandle.Bind(animator, data.Tip);

        job.IK_Target = ReadOnlyTransformHandle.Bind(animator, data.IK_Target);
        if (data.IK_Hint != null)
        {
            job.IK_Hint = ReadOnlyTransformHandle.Bind(animator, data.IK_Hint);
        }

        job.FK_Root = ReadOnlyTransformHandle.Bind(animator, data.FK_Root);
        job.FK_Mid  = ReadOnlyTransformHandle.Bind(animator, data.FK_Mid);

        job.Slider = ReadWriteTransformHandle.Bind(animator, data.Slider);

        job.LinkLengths[0] = Vector3.Distance(data.Root.position, data.Mid.position);
        job.LinkLengths[1] = Vector3.Distance(data.Mid.position, data.Tip.position);

        return(job);
    }