protected static void AddElementSQL(SqlConnection connect) { //Responsible for adding parameters in database Dictionary <string, string> elements = new Dictionary <string, string>(); //Read elements Console.Clear(); ReadParameters obj = new ReadParameters(); elements = obj.DoRead(); //Store elements to BBDD StoreSQL store = new StoreSQL(); store.WriteSQL(elements, connect); //Close application or add a new element Console.WriteLine("Do you want to add a new item? (yes/not)"); if (Console.ReadLine().ToLower().Equals("yes")) { AddElementSQL(connect); } //End program Environment.Exit(0); }
protected static void AddElementFile(string path) { //Responsible for adding parameters in file Dictionary <string, string> elements = new Dictionary <string, string>(); //Read elements Console.Clear(); ReadParameters obj = new ReadParameters(); elements = obj.DoRead(); //Store elements to File ConfigurationFile store = new ConfigurationFile(); store.StoreFile(elements, path); //Close application or add a new element Console.WriteLine("Do you want to add a new item? (yes/not)"); if (Console.ReadLine().ToLower().Equals("yes")) { AddElementFile(path); } //End program Environment.Exit(0); }
public async Task <T> ReadAsync(string id, ReadParameters parameters = null, CancellationToken cancellationToken = default) { var path = GetRoute <T>(id); parameters = parameters ?? new ReadParameters(); var queryParameters = parameters.GetQueryParameters(); var result = await _client.ExecuteAsync <ObjectApiResult>(path, Method.GET, cancellationToken, queryParameters, parameters.NotFoundReturnsNull); return(result?.ToHubSpotObject <T>()); }
public override Task <ReadResult> Read(ReadParameters request, ServerCallContext context) { if (data.Count != request.NumSamples) { data = new List <double>(request.NumSamples); for (int x = 0; x < request.NumSamples; ++x) { data.Add(1.1 + x); } } var response = new ReadResult(); response.Wfm.AddRange(data); response.Status = 0; return(Task.FromResult(response)); }
public GameEngine() { ReadParameters readParam = new ReadParameters(); //readParam.LoadLanguage(); #region NewGame //Generate places _gestionPlaces = new GestionPlaces(); _leave = false; _previousChoice = 0; start(); // #endregion }