Пример #1
0
    // Use this for initialization
    void Start()
    {
        IsCloseQiNang  = false;
        IsCloseDongGan = false;
        GameMode       = ReadGameInfo.GetInstance().ReadGameStarMode();
        if (GameMode == ReadGameInfo.GameMode.Oper.ToString())
        {
            CoinNumSet               = ReadGameInfo.GetInstance().ReadStarCoinNumSet();
            InsertCoinNum            = ReadGameInfo.GetInstance().ReadInsertCoinNum();
            CoinNumSetTex.spriteName = CoinNumSet;
            m_InserNum               = Convert.ToInt32(InsertCoinNum);
            UpdateInsertCoin();

            TouBiObj.SetActive(true);
            FreeObj.SetActive(false);
        }
        else
        {
            TouBiObj.SetActive(false);
            FreeObj.SetActive(true);
        }

        InputEventCtrl.GetInstance().mListenPcInputEvent.ClickSetEnterBtEvent += ClickSetEnterBtEvent;
        InputEventCtrl.GetInstance().mListenPcInputEvent.ClickSetMoveBtEvent += ClickSetMoveBtEvent;
        InputEventCtrl.GetInstance().mListenPcInputEvent.ClickCloseDongGanBtEvent += ClickCloseDongGanBtEvent;
    }
Пример #2
0
    void FangXiangJiaoZhun()
    {
        if (!IsInitFangXiangJiaoZhun)
        {
            return;
        }

        ReadGameInfo conf = ReadGameInfo.GetInstance();

        //Record FangXiangInfo
        if (SteerValCur < SteerValMin)
        {
            SteerValMin   = SteerValCur;
            conf.SteerMin = (int)SteerValMin;
        }

        if (SteerValCur > SteerValMax)
        {
            SteerValMax   = SteerValCur;
            conf.SteerMax = (int)SteerValMax;
        }

        if (bPlayerStartKeyDown && !IsJiaoZhunFireBt)
        {
            IsJiaoZhunFireBt = true;
            FangXiangJiaoZhunCount++;
            switch (FangXiangJiaoZhunCount)
            {
            case 1:
                //CheTouZuoZhuan
                uint dVal_0 = SteerValCur - SteerValMin;
                uint dVal_1 = SteerValMax - SteerValCur;
                if (dVal_0 < dVal_1)
                {
                    IsFanZhuangFangXiang = false;
                }
                else if (dVal_0 > dVal_1)
                {
                    IsFanZhuangFangXiang = true;
                }
                break;

            case 2:
                //CheTouZhuanDaoZhongJian
                SteerValCen = SteerValCur;
                break;

            case 3:
                //CheTouYouZhuan
                ResetFangXiangJiaoZhun();
                InitYouMenJiaoZhun();
                IsJiaoZhunFireBt = true;
                break;
            }
        }
        else if (!bPlayerStartKeyDown && IsJiaoZhunFireBt)
        {
            IsJiaoZhunFireBt = false;
        }
    }
Пример #3
0
    void ResetFactory()
    {
        ReadGameInfo.GetInstance().FactoryReset();
        m_CoinForStar.text = "2";

        m_GameModeDuigou1.enabled = true;
        m_GameModeDuigou2.enabled = false;

        GameAudioVolume        = 7;
        GameAudioVolumeLB.text = GameAudioVolume.ToString();

        if (pcvr.bIsHardWare)
        {
            pcvr.GetInstance().mPcvrTXManage.SubPlayerCoin(m_InserNum, pcvrTXManage.PlayerCoinEnum.player01);
        }
        m_InserNum = 0;
        UpdateInsertCoin();

        CaiPiaoInfoLb.text = "30";

        ChuPiaoLvDuiGou[0].enabled = false;
        ChuPiaoLvDuiGou[1].enabled = true;
        ChuPiaoLvDuiGou[2].enabled = false;

        ChuPiaoDuiGou[0].enabled = false;
        ChuPiaoDuiGou[1].enabled = true;

        GameGradeDuiGou[0].enabled = false;
        GameGradeDuiGou[1].enabled = true;
        GameGradeDuiGou[2].enabled = false;
        ResetGameLanguage();
    }
Пример #4
0
    void ResetFangXiangJiaoZhun()
    {
        if (!IsInitFangXiangJiaoZhun)
        {
            return;
        }
        //ScreenLog.Log("pcvr -> ResetFangXiangJiaoZhun...");
        IsJiaoZhunFireBt        = false;
        FangXiangJiaoZhunCount  = 0;
        IsInitFangXiangJiaoZhun = false;

        uint TmpVal = 0;

        if (IsFanZhuangFangXiang)
        {
            TmpVal      = SteerValMax;
            SteerValMax = SteerValMin;
            SteerValMin = TmpVal;
            //ScreenLog.Log("CheTouFangXiangFanZhuan -> SteerValMin " + SteerValMin + ", SteerValMax " +SteerValMax);
        }
        else
        {
            //ScreenLog.Log("CheTouFangXiangZhengZhuan -> SteerValMin " + SteerValMin + ", SteerValMax " +SteerValMax);
        }
        CheckBikeDirLen();

        ReadGameInfo conf = ReadGameInfo.GetInstance();

        conf.SteerMin    = (int)SteerValMin;
        conf.SteerCenter = (int)SteerValCen;
        conf.SteerMax    = (int)SteerValMax;
    }
Пример #5
0
    void ResetYouMenJiaoZhun()
    {
        if (!IsInitYouMenJiaoZhun)
        {
            return;
        }
        //ScreenLog.Log("pcvr -> ResetYouMenJiaoZhun...");
        IsJiaoZhunFireBt     = false;
        IsInitYouMenJiaoZhun = false;
        bIsJiaoYanBikeValue  = false;

        uint TmpVal = 0;

        if (IsFanZhuangYouMen)
        {
            TmpVal        = mBikePowerMax;
            mBikePowerMax = mBikePowerMin;
            mBikePowerMin = TmpVal;
            BikePowerLen  = mBikePowerMin - mBikePowerMax + 1;
            //ScreenLog.Log("YouMenFanZhuang -> mBikePowerMax = " + mBikePowerMax + ", mBikePowerMin = " + mBikePowerMin);
        }
        else
        {
            BikePowerLen = mBikePowerMax - mBikePowerMin + 1;
            //ScreenLog.Log("YouMenZhengZhuang -> mBikePowerMax = " + mBikePowerMax + ", mBikePowerMin = " + mBikePowerMin);
        }
        BikePowerLen = Math.Max(1, BikePowerLen);

        ReadGameInfo conf = ReadGameInfo.GetInstance();

        conf.ThrustMax = (int)mBikePowerMax;
        conf.ThrustMin = (int)mBikePowerMin;
    }
Пример #6
0
    void ResetShaCheJiaoZhun()
    {
        if (!IsInitShaCheJiaoZhun)
        {
            return;
        }
        IsJiaoZhunFireBt     = false;
        IsInitShaCheJiaoZhun = false;
        bIsJiaoYanBikeValue  = false;

        uint TmpVal = 0;

        if (IsFanZhuangShaChe)
        {
            TmpVal         = mBikeShaCheMax;
            mBikeShaCheMax = mBikeShaCheMin;
            mBikeShaCheMin = TmpVal;
            BikeShaCheLen  = mBikeShaCheMin - mBikeShaCheMax + 1;
        }
        else
        {
            BikeShaCheLen = mBikeShaCheMax - mBikeShaCheMin + 1;
        }
        BikeShaCheLen = Math.Max(1, BikeShaCheLen);

        ReadGameInfo conf = ReadGameInfo.GetInstance();

        conf.BrakeMax = (int)mBikeShaCheMax;
        conf.BrakeMin = (int)mBikeShaCheMin;
    }
Пример #7
0
    void OnClickBeginBt()
    {
        if (PlayerControllerForMoiew.IsLoadMovieLevel)
        {
            return;
        }

        if (m_IsBeginOk && !m_HasBegin)
        {
            m_BeginSource.Play();
            m_IsStartGame = true;
            if (GameMode == "oper")
            {
                m_InserNum -= Convert.ToInt32(CoinNumSet);
                UpdateInsertCoin();
                ReadGameInfo.GetInstance().WriteInsertCoinNum(m_InserNum.ToString());

                if (pcvr.bIsHardWare)
                {
                    pcvr.GetInstance().SubPlayerCoin(Convert.ToInt32(CoinNumSet));
                }
            }
            m_Tishi.SetActive(false);
            m_Loading.SetActive(true);
            timmerstar = true;
            m_HasBegin = true;
        }
    }
Пример #8
0
    void Start()
    {
        InitJiaoYanMiMa();

        ReadGameInfo conf = ReadGameInfo.GetInstance();

        //FangXiangInfo
        SteerValMin = (uint)conf.SteerMin;
        SteerValCen = (uint)conf.SteerCenter;
        SteerValMax = (uint)conf.SteerMax;
        CheckBikeDirLen();

        //YouMenInfo
        mBikePowerMin = (uint)conf.ThrustMin;
        mBikePowerMax = (uint)conf.ThrustMax;
        BikePowerLen  = mBikePowerMax < mBikePowerMin ? (mBikePowerMin - mBikePowerMax + 1) : (mBikePowerMax - mBikePowerMin + 1);
        BikePowerLen  = Math.Max(1, BikePowerLen);

        mBikeShaCheMin = (uint)conf.BrakeMin;
        mBikeShaCheMax = (uint)conf.BrakeMax;
        BikeShaCheLen  = mBikeShaCheMax < mBikeShaCheMin ? (mBikeShaCheMin - mBikeShaCheMax + 1) : (mBikeShaCheMax - mBikeShaCheMin + 1);
        BikeShaCheLen  = Math.Max(1, BikeShaCheLen);

        InitFangXiangPowerOpen();
    }
 void OnClickInsertBt()
 {
     m_TbSource.Play();
     m_InserNum++;
     ReadGameInfo.GetInstance().WriteInsertCoinNum(m_InserNum.ToString());
     UpdateInsertCoin();
 }
Пример #10
0
    void Start()
    {
        if (IsLuPingTest)
        {
            gameObject.SetActive(false);
        }
        //m_MovieTex.loop = true;
        //m_MovieTex.Play();
        m_HasBegin = false;
        GameMode   = ReadGameInfo.GetInstance().ReadGameStarMode();
        if (GameMode == "oper")
        {
            m_FreeTexture.enabled    = false;
            CoinNumSet               = ReadGameInfo.GetInstance().ReadStarCoinNumSet();
            InsertCoinNum            = ReadGameInfo.GetInstance().ReadInsertCoinNum();
            CoinNumSetTex.spriteName = CoinNumSet;
            m_InserNum               = Convert.ToInt32(InsertCoinNum);
            UpdateInsertCoin();
            UpdateTex();
        }
        else
        {
            m_ToubiObj.SetActive(false);
            m_IsBeginOk           = true;
            m_FreeTexture.enabled = true;
        }
        //Invoke("OnClickBeginBt", UnityEngine.Random.Range(1f, 5f)); //test
        m_Loading.SetActive(false);
        pcvr.ShaCheBtLight = StartLightState.Mie;

        InputEventCtrl.GetInstance().ClickSetEnterBtEvent += ClickSetEnterBtEvent;
        InputEventCtrl.GetInstance().ClickStartBtOneEvent += ClickStartBtOneEvent;
    }
Пример #11
0
    /// <summary>
    /// 更新币值信息.
    /// </summary>
    public void UpdateInsertCoin()
    {
        ReadGameInfo.GetInstance().WriteInsertCoinNum(SSGameCtrl.GetInstance().mPlayerDataManage.PlayerCoinNum.ToString());
        int n    = 1;
        int num  = SSGameCtrl.GetInstance().mPlayerDataManage.PlayerCoinNum;
        int temp = num;

        while (num > 9)
        {
            num /= 10;
            n++;
        }

        if (n > 2)
        {
            m_InsertNumS.spriteName = "9";
            m_InsertNumG.spriteName = "9";
        }
        else if (n == 2)
        {
            int shiwei = (int)(temp / 10);
            int gewei  = (int)(temp - shiwei * 10);
            m_InsertNumS.spriteName = shiwei.ToString();
            m_InsertNumG.spriteName = gewei.ToString();
        }
        else if (n == 1)
        {
            m_InsertNumS.spriteName = "0";
            m_InsertNumG.spriteName = temp.ToString();
        }
    }
    /// <summary>
    /// 保存方向信息.
    /// </summary>
    public void SaveSteerVal(PcvrValState key)
    {
        string fileName = ReadGameInfo.GetInstance().mFileName;

        switch (key)
        {
        case PcvrValState.ValMin:
        {
            SteerValMinAy = SteerValCurAy;
            HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValMin", SteerValCurAy.ToString());
            break;
        }

        case PcvrValState.ValCenter:
        {
            SteerValCenAy = SteerValCurAy;
            HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValCen", SteerValCurAy.ToString());
            break;
        }

        case PcvrValState.ValMax:
        {
            SteerValMaxAy = SteerValCurAy;
            HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValMax", SteerValCurAy.ToString());
            break;
        }
        }
    }
    /// <summary>
    /// 初始化方向信息.
    /// </summary>
    void InitSteerInfo()
    {
        string fileName = ReadGameInfo.GetInstance().mFileName;
        string strVal   = HandleJson.GetInstance().ReadFromFileXml(fileName, "SteerValMax");

        if (strVal == null || strVal == "")
        {
            strVal = "4095";
            HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValMax", strVal);
        }
        SteerValMaxAy = System.Convert.ToInt32(strVal);

        strVal = HandleJson.GetInstance().ReadFromFileXml(fileName, "SteerValCen");
        if (strVal == null || strVal == "")
        {
            strVal = "2047";
            HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValCen", strVal);
        }
        SteerValCenAy = System.Convert.ToInt32(strVal);

        strVal = HandleJson.GetInstance().ReadFromFileXml(fileName, "SteerValMin");
        if (strVal == null || strVal == "")
        {
            strVal = "0";
            HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValMin", strVal);
        }
        SteerValMinAy = System.Convert.ToInt32(strVal);
    }
    /// <summary>
    /// 保存油门校准结果.
    /// </summary>
    public void SaveYouMenVal()
    {
        string fileName = ReadGameInfo.GetInstance().mFileName;

        YouMenMaxVal = YouMenCurVal;
        HandleJson.GetInstance().WriteToFileXml(fileName, "YouMenMaxVal", YouMenCurVal.ToString());
    }
    /// <summary>
    /// 检测油门最小值信息.
    /// </summary>
    void CheckYouMenMinValInfo()
    {
        if (!bIsHardWare)
        {
            return;
        }

        if (CountYouMen >= 10)
        {
            return;
        }

        if (Time.realtimeSinceStartup - TimeYouMen < 0.1f)
        {
            return;
        }
        TimeYouMen = Time.realtimeSinceStartup;

        CountYouMen++;
        YouMenMinVal += YouMenCurVal;
        if (CountYouMen >= 10)
        {
            string fileName = ReadGameInfo.GetInstance().mFileName;
            YouMenMinVal = (int)(YouMenMinVal / 10f);
            HandleJson.GetInstance().WriteToFileXml(fileName, "YouMenMinVal", YouMenMinVal.ToString());
        }
    }
    void Start()
    {
        XKGameVersionCtrl gameVersionCom = gameObject.AddComponent <XKGameVersionCtrl>();

        if (gameVersionCom != null)
        {
            gameVersionCom.Init();
        }

        if (IsLuPingTest)
        {
            gameObject.SetActive(false);
        }

        m_HasBegin = false;
        GameMode   = ReadGameInfo.GetInstance().ReadGameStarMode();
        if (GameMode == ReadGameInfo.GameMode.Oper.ToString())
        {
            m_FreeTexture.enabled    = false;
            CoinNumSet               = ReadGameInfo.GetInstance().ReadStarCoinNumSet();
            InsertCoinNum            = ReadGameInfo.GetInstance().ReadInsertCoinNum();
            CoinNumSetTex.spriteName = CoinNumSet;
            m_InserNum               = Convert.ToInt32(InsertCoinNum);
            m_CoinNumSet             = Convert.ToInt32(CoinNumSet);
            UpdateInsertCoin();
            UpdateTex();
        }
        else
        {
            m_ToubiObj.SetActive(false);
            m_FreeTexture.enabled = true;
        }
        m_Loading.SetActive(false);
        InputEventCtrl.GetInstance().mListenPcInputEvent.ClickSetEnterBtEvent += ClickSetEnterBtEvent;
        if (GameMode == ReadGameInfo.GameMode.Free.ToString())
        {
            InputEventCtrl.GetInstance().mListenPcInputEvent.ClickCloseDongGanBtEvent += ClickStartBtOneEvent;
        }
        else
        {
            InputEventCtrl.GetInstance().mListenPcInputEvent.ClickTVYaoKongEnterBtEvent += ClickStartBtOneEvent;
            InputEventCtrl.GetInstance().mListenPcInputEvent.ClickTVYaoKongExitBtEvent += ClickTVYaoKongExitBtEvent;
        }

        if (m_InserNum >= m_CoinNumSet && GameMode == ReadGameInfo.GameMode.Oper.ToString())
        {
            UpdateTex();
            //ClickStartBtOneEvent(InputEventCtrl.ButtonState.DOWN); 关闭自动开始游戏.
        }

        m_SSUICenterCom = gameObject.AddComponent <SSUICenter>();
        if (mUICamera != null)
        {
            m_SSUICenterCom.Init(mUICamera.transform);
        }

        InputEventCtrl.GetInstance().OnCaiPiaJiChuPiaoEvent += OnCaiPiaJiChuPiaoEvent;
        InputEventCtrl.GetInstance().OnCaiPiaJiWuPiaoEvent  += OnCaiPiaJiWuPiaoEvent;
    }
Пример #17
0
    void InitSteerForceInfo()
    {
        ReadGameInfo conf = ReadGameInfo.GetInstance();

        SteerForceShiWei = conf.SteerForce / 10;
        SteerForceGeWei  = conf.SteerForce % 10;
        SetSteerForceLBInfo(1);
    }
    void Start()
    {
        chile            = 0;
        m_pScale.enabled = false;

        if (SSGameDataCtrl.GetInstance() != null)
        {
            Debug.Log("fix game ui data...");
            m_pGameTime = SSGameDataCtrl.GetInstance().m_UIData.m_pGameTime;
            Distance    = SSGameDataCtrl.GetInstance().m_UIData.Distance;
        }
        else
        {
            Debug.LogWarning("not find SSGameDataCtrl...");
        }

        int gradeVal = ReadGameInfo.GetInstance().ReadGrade();

        switch (gradeVal)
        {
        case 1:     //低.
        {
            m_pGameTime += 15f;
            break;
        }

        case 2:     //中.
        {
            break;
        }

        case 3:     //高.
        {
            m_pGameTime -= 10f;
            break;
        }

        default:
        {
            break;
        }
        }

        m_pGameTime += 1;
        m_totalTime  = (int)m_pGameTime;
        XkGameCtrl.IsLoadingLevel = false;
        ShowJiFenInfo(0);
        UpdateGameTime();
        m_SSUICenterCom = gameObject.AddComponent <SSUICenter>();
        if (m_UICamera != null)
        {
            m_SSUICenterCom.Init(m_UICamera.transform);
        }

        InputEventCtrl.GetInstance().OnCaiPiaJiChuPiaoEvent += OnCaiPiaJiChuPiaoEvent;
        InputEventCtrl.GetInstance().OnCaiPiaJiWuPiaoEvent += OnCaiPiaJiWuPiaoEvent;
        InputEventCtrl.GetInstance().mListenPcInputEvent.ClickTVYaoKongExitBtEvent += ClickTVYaoKongExitBtEvent;
    }
Пример #19
0
 void SetSteerForceLBInfo(int key = 0)
 {
     if (key == 0)
     {
         ReadGameInfo conf = ReadGameInfo.GetInstance();
         conf.SteerForce = (SteerForceShiWei * 10) + SteerForceGeWei;
     }
     SteerForceLB.text = SteerForceShiWei.ToString() + SteerForceGeWei.ToString() + " (0-80)";
 }
Пример #20
0
    void InitGameLanguage()
    {
        int indexVal = (ReadGameInfo.GetInstance().Language == GameTextType.Chinese ? 0 : 1);

        for (int i = 0; i < 2; i++)
        {
            GameLanguageObj[i].SetActive(i == indexVal ? true : false);
        }
    }
Пример #21
0
 void ChangeGameLanguage()
 {
     for (int i = 0; i < 2; i++)
     {
         GameLanguageObj[i].SetActive(!GameLanguageObj[i].activeSelf);
         if (GameLanguageObj[i].activeSelf)
         {
             ReadGameInfo.GetInstance().Language = (GameTextType)i;
         }
     }
 }
    /// <summary>
    /// 保存脚踏板信息.
    /// </summary>
    public void SaveJiaoTaBanVal()
    {
        if (!bIsHardWare)
        {
            return;
        }
        string fileName = ReadGameInfo.GetInstance().mFileName;

        BianMaQiMaxVal = BianMaQiCurVal;
        HandleJson.GetInstance().WriteToFileXml(fileName, "BianMaQiMaxVal", BianMaQiCurVal.ToString());
    }
Пример #23
0
    public void OnClickBeginBt2P()
    {
        if (GameState == 1 &&
            GameSorD == "double" &&
            !PlayerController.IsKaiqiang &&
            !m_IsXubi &&
            (GameMode == "free" || pcvr.CoinCurGame >= Convert.ToInt32(CoinNumSet)))
        {
            if (pcvr.GetInstance() && !pcvr.stopUrgent && !pcvr.GetInstance().p2AnquandaiOpen)
            {
                m_pP2AnquandaiObj.SetActive(true);
            }

            if (!PlayerController.IsKaiqiang)
            {
                m_AudioXiaonvhai.Play();
                m_Xiaonvhai.mainTexture   = m_XiaonvhaiTex;
                m_XiaonuhaiKaishi.enabled = false;
                m_XiaonvhaiToubi.enabled  = false;

                //close light
                pcvr.GetInstance().setLightStateP2(2);
            }
            int GameTimeRecord = Convert.ToInt32(ReadGameInfo.GetInstance().ReadGameTimeSet());
            GameTime = GameTimeRecord + Time.time;
            PlayerController.IsKaiqiang = true;
            m_pZhunxing.SetActive(true);

            if (pcvr.GetInstance())
            {
                pcvr.GetInstance().gunShakeOpen = true;
            }

            if (GameMode == "oper")
            {
                if (!pcvr.bIsHardWare)
                {
                    pcvr.CoinCurGame -= Convert.ToInt32(CoinNumSet);
                }
                else
                {
                    pcvr.GetInstance().SubPlayerCoin(Convert.ToInt32(CoinNumSet));
                }

                UpdateInsertCoin();
            }
        }
        else if (m_IsXubi)
        {
            m_Warn.enabled = true;
            m_pWarnAudio.Play();
        }
    }
Пример #24
0
 void OnClickInsertBt()
 {
     m_InserNum++;
     m_TbSource.Play();
     ReadGameInfo.GetInstance().WriteInsertCoinNum(m_InserNum.ToString());
     UpdateInsertCoin();
     if (m_InserNum >= m_CoinNumSet)
     {
         UpdateTex();
         ClickStartBtOneEvent(InputEventCtrl.ButtonState.DOWN);
     }
 }
    /// <summary>
    /// 初始化脚踏板信息.
    /// </summary>
    void InitJiaoTaBanInfo()
    {
        string fileName = ReadGameInfo.GetInstance().mFileName;
        string strVal   = HandleJson.GetInstance().ReadFromFileXml(fileName, "BianMaQiMaxVal");

        if (strVal == null || strVal == "")
        {
            strVal = "31000";
            HandleJson.GetInstance().WriteToFileXml(fileName, "BianMaQiMaxVal", strVal);
        }
        BianMaQiMaxVal = System.Convert.ToInt32(strVal);
        BianMaQiMinVal = 30000;
    }
Пример #26
0
    void Start()
    {
        chile            = 0;
        m_pScale.enabled = false;

        if (SSGameDataCtrl.GetInstance() != null)
        {
            Debug.Log("fix game ui data...");
            m_pGameTime = SSGameDataCtrl.GetInstance().m_UIData.m_pGameTime;
            Distance    = SSGameDataCtrl.GetInstance().m_UIData.Distance;
        }
        else
        {
            Debug.LogWarning("not find SSGameDataCtrl...");
        }

        int gradeVal = ReadGameInfo.GetInstance().ReadGrade();

        switch (gradeVal)
        {
        case 1:     //低.
        {
            m_pGameTime += 15f;
            break;
        }

        case 2:     //中.
        {
            break;
        }

        case 3:     //高.
        {
            m_pGameTime -= 10f;
            break;
        }

        default:
        {
            break;
        }
        }

        m_pGameTime += 1;
        m_totalTime  = (int)m_pGameTime;
        XkGameCtrl.IsLoadingLevel = false;
        ShowJiFenInfo(0);
        UpdateGameTime();
        InputEventCtrl.GetInstance().OnCaiPiaJiChuPiaoEvent += OnCaiPiaJiChuPiaoEvent;
        InputEventCtrl.GetInstance().OnCaiPiaJiWuPiaoEvent  += OnCaiPiaJiWuPiaoEvent;
    }
    void ResetFactory()
    {
        ReadGameInfo.GetInstance().FactoryReset();
        PlayerMinSpeed.text       = "0";
        m_CoinForStar.text        = "1";
        m_GameModeDuigou1.enabled = false;
        m_GameModeDuigou2.enabled = true;
        GameAudioVolume           = 7;
        GameAudioVolumeLB.text    = GameAudioVolume.ToString();

        if (pcvr.bIsHardWare)
        {
            pcvr.GetInstance().mPcvrTXManage.SubPlayerCoin(m_InserNum, pcvrTXManage.PlayerCoinEnum.player01);
        }
        m_InserNum = 0;
        UpdateInsertCoin();
    }
Пример #28
0
    void ResetFactory()
    {
        ReadGameInfo conf = ReadGameInfo.GetInstance();

        conf.FactoryReset();

        PlayerMinSpeed.text       = "0";
        m_CoinForStar.text        = "1";
        m_GameModeDuigou1.enabled = true;
        m_GameModeDuigou2.enabled = false;
        GameAudioVolume           = 7;
        GameAudioVolumeLB.text    = GameAudioVolume.ToString();

        if (pcvr.bIsHardWare)
        {
            pcvr.GetInstance().SubPlayerCoin(m_InserNum);
        }
        m_InserNum = 0;
        UpdateInsertCoin();

        switch (conf.Grade)
        {
        case 1:
            GameGradeDuiGou[0].enabled = true;
            GameGradeDuiGou[1].enabled = false;
            GameGradeDuiGou[2].enabled = false;
            break;

        case 3:
            GameGradeDuiGou[0].enabled = false;
            GameGradeDuiGou[1].enabled = false;
            GameGradeDuiGou[2].enabled = true;
            break;

        case 2:
        default:     // 默认设置为普通难度
            GameGradeDuiGou[0].enabled = false;
            GameGradeDuiGou[1].enabled = true;
            GameGradeDuiGou[2].enabled = false;
            break;
        }
        ResetSteerForce();
    }
Пример #29
0
    public void OnClickBeginBt1P()
    {
        if (m_IsXubi && (GameMode == "free" || pcvr.CoinCurGame >= Convert.ToInt32(CoinNumSet)))
        {
            if (pcvr.GetInstance() && !pcvr.stopUrgent && !pcvr.GetInstance().p1AnquandaiOpen)
            {
                m_pP1AnquandaiObj.SetActive(true);

                //return;
            }

            if (pcvr.GetInstance() && PlayerController.IsKaiqiang)
            {
                pcvr.GetInstance().gunShakeOpen = true;
            }

            PlayerController.inGame = true;
            m_XubiCishu++;
            m_IsXubi = false;
            m_pBeginAudio.Play();
            m_AudioBeijing.Play();
            m_Warn.enabled = false;
            m_XubiDaojishi.SetActive(false);
            int GameTimeRecord = Convert.ToInt32(ReadGameInfo.GetInstance().ReadGameTimeSet());
            GameTime = GameTimeRecord + Time.time;
            if (GameMode == "oper")
            {
                GameState = 1;

                if (!pcvr.bIsHardWare)
                {
                    pcvr.CoinCurGame -= Convert.ToInt32(CoinNumSet);
                }
                else
                {
                    pcvr.GetInstance().SubPlayerCoin(Convert.ToInt32(CoinNumSet));
                }
                UpdateInsertCoin();
            }
            m_TimmerForXubi = 0.0f;
            m_pXubiAudio.Stop();
        }
    }
Пример #30
0
    void SetGameLanguage(SetEnum val)
    {
        switch (val)
        {
        case SetEnum.LanguageCH:
        {
            ReadGameInfo.GetInstance().WriteGameLanguage((int)GameTextType.Chinese);
            break;
        }

        case SetEnum.LanguageEN:
        {
            ReadGameInfo.GetInstance().WriteGameLanguage((int)GameTextType.English);
            break;
        }
        }
        LanguageDuiGou[0].enabled = val == SetEnum.LanguageCH ? true : false;
        LanguageDuiGou[1].enabled = !LanguageDuiGou[0].enabled;
    }