void Start() { GameObject pBoard = GameObject.FindGameObjectsWithTag("pBoard")[0]; ReadFile readFile = pBoard.GetComponent(typeof(ReadFile)) as ReadFile; this.mSocket = new ClientSocket(); mSocket.ConnectServer(readFile.GetHostServerIdentifier(), readFile.GetHostServerPort()); InvokeRepeating("SendHeartbeat", 0, Configuration.Config.HEARTBEAT_FREQUENCY); }