void Start() { DontDestroyOnLoad(transform.gameObject); eyetrackingEnabled = false; // Eyetracking disabled adapting = true; adaptingSimple = false; if (eyetrackingEnabled) // Eyetracking disabled { eyetracking = GameObject.Find("EyeTracking").GetComponent <EyeTrackingClass>(); } emotiv = GameObject.Find("EEGTracking").GetComponent <EmotivTracking>(); taskManagement = GameObject.Find("Tasks").GetComponent <TaskManagement>(); adaptation = GameObject.Find("Adaptation").GetComponent <AdaptationElements>(); classification = GameObject.Find("DecisionReader").GetComponent <ReadDecision>(); timeHistory.Add(Time.time); currentTimeHistory.Add(System.DateTime.Now.ToString("HH:mm:ss.fff")); emotionalHistory.Add(emotiv.getAffectivData()); if (eyetrackingEnabled) // Eyetracking disabled { gazeHistory.Add(eyetracking.getGazeData()); } progressionHistory.Add(timeHistory.Last()); currentProgress = 0; startWindow = timeHistory.Last(); indexWindow = 0; currentIndex = 0; startWindowAdaptation = timeHistory.Last(); }
void Start() { DontDestroyOnLoad(transform.gameObject); eyetrackingEnabled = false; // Eyetracking disabled adapting = true; adaptingSimple = false; if (eyetrackingEnabled) // Eyetracking disabled { eyetracking = GameObject.Find ("EyeTracking").GetComponent<EyeTrackingClass>(); } emotiv = GameObject.Find ("EEGTracking").GetComponent<EmotivTracking>(); taskManagement = GameObject.Find ("Tasks").GetComponent<TaskManagement>(); adaptation = GameObject.Find ("Adaptation").GetComponent<AdaptationElements>(); classification = GameObject.Find ("DecisionReader").GetComponent<ReadDecision>(); timeHistory.Add(Time.time); currentTimeHistory.Add (System.DateTime.Now.ToString ("HH:mm:ss.fff")); emotionalHistory.Add(emotiv.getAffectivData()); if (eyetrackingEnabled) // Eyetracking disabled { gazeHistory.Add(eyetracking.getGazeData()); } progressionHistory.Add (timeHistory.Last()); currentProgress = 0; startWindow = timeHistory.Last (); indexWindow = 0; currentIndex = 0; startWindowAdaptation = timeHistory.Last (); }