public static int GetFightValue(Dictionary <EAttr, int> attrValues) { int value = 0; Dictionary <EAttr, int> .Enumerator em = attrValues.GetEnumerator(); while (em.MoveNext()) { DProperty db = ReadCfgProperty.GetDataById(em.Current.Key); value += db.Factor * em.Current.Value; } em.Dispose(); return(value); }
public static void ShowPropertyText(UILabel label, Dictionary <EAttr, int> dict, bool showAll = true) { if (dict == null) { return; } if (label == null) { return; } Dictionary <EAttr, int> .Enumerator em = dict.GetEnumerator(); label.text = string.Empty; while (em.MoveNext()) { EAttr e = em.Current.Key; int value = em.Current.Value; if (em.Current.Value <= 0 || ReadCfgProperty.ContainsKey(e) == false) { continue; } DProperty db = ReadCfgProperty.GetDataById(e); string s = GTTools.Format(db.Desc, value); switch (e) { case EAttr.AP: case EAttr.DF: case EAttr.HP: label.Append(s); break; case EAttr.CRIT: case EAttr.CRITDAMAGE: case EAttr.DODGE: case EAttr.HIT: case EAttr.SUCK: case EAttr.MP: if (showAll) { string str = GTTools.Format("[00ff00]装备:{0}[-]", s); label.Append(str); } break; } } }
public static void ShowGemPropertyText(UILabel label, int gemID, int level, bool showNext = false) { if (label.text == null) { return; } label.text = string.Empty; DGem gemDB = ReadCfgGem.GetDataById(gemID); DGemLevel db1 = ReadCfgGemLevel.GetDataById(gemDB.Quality * 1000 + level); DGemLevel db2 = ReadCfgGemLevel.GetDataById(gemDB.Quality * 1000 + level + 1); for (int i = 0; i < gemDB.Propertys.Count; i++) { DStrengthValue gp = gemDB.Propertys[i]; if (!ReadCfgProperty.ContainsKey(gp.Property)) { continue; } DProperty propertyDB = ReadCfgProperty.GetDataById(gp.Property); int ratio = level > 0 ? db1.PropertyRatio : 100; string s = GTTools.Format(propertyDB.Desc, (int)(gp.Value * ratio / 100f)); int add = (int)(gp.Value * (db2.PropertyRatio - ratio) / 100f); string str = string.Empty; if (level >= gp.UnlockLevel) { if (showNext) { str = GTTools.Format("[00ff00]{0}(+{1})[-]", s, add); } else { str = GTTools.Format("[00ff00]{0}[-]", s); } } else { str = GTTools.Format("[777777]{0} (宝石强化至{1}级生效)[-]", s, gp.UnlockLevel); } label.Append(str); } label.text = label.text.TrimEnd('\n'); }
private void ShowPropertyView(int id, int level) { DActor db = ReadCfgActor.GetDataById(id); currPropertyText1.text = string.Empty; currPropertyText2.text = string.Empty; mainPropertyText1.text = string.Empty; mainPropertyText2.text = string.Empty; DPetLevel levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + level); for (int i = 0; i < levelDB.PropertyNums.Length; i++) { EAttr propertyID = (EAttr)(i + 1); DProperty propertyDB = ReadCfgProperty.GetDataById(propertyID); currPropertyText1.Append(propertyDB.Name); currPropertyText2.Append("+" + levelDB.PropertyNums[i].ToString()); mainPropertyText1.Append(propertyDB.Name); int extendNum = (int)(levelDB.PropertyNums[i] * levelDB.Ratio / 100f); mainPropertyText2.Append("+" + extendNum.ToString()); } }
private void ShowPropertyView() { DRelics db = ReadCfgRelics.GetDataById(centerID); XRelics relics = DataDBSRelics.GetDataById(centerID); for (int i = 0; i < 3; i++) { RelicsProperty tab1 = mNowPropertys[i]; RelicsProperty tab2 = mNexPropertys[i]; DProperty propertyDB = ReadCfgProperty.GetDataById(db.PropertyID[i]); tab1.propertyName.text = propertyDB.Name; tab2.propertyName.text = propertyDB.Name.ToString(); float ratio1 = 1; float ratio2 = ratio1 * (20 / 100f + 1); float num1 = 0; float num2 = 0; if (relics == null) { num1 = ratio1 * db.PropertyNum[i]; num2 = ratio2 * db.PropertyNum[i]; if (propertyDB.IsPercent) { tab1.propertyNum.text = "+" + (num1 / 100f).ToPercent(); tab2.propertyNum.text = "+" + (num2 / 100f).ToPercent(); } else { tab1.propertyNum.text = "+" + ((int)num1).ToString(); tab2.propertyNum.text = "+" + ((int)num2).ToString(); } } else { ratio1 = Mathf.Pow(20 / 100f + 1, relics.Level + 1); ratio2 = ratio1 * (20 / 100f + 1); num1 = (db.PropertyNum[i] * ratio1); num2 = (db.PropertyNum[i] * ratio2); if (relics.Level == db.LevelExp.Length) { if (propertyDB.IsPercent) { tab1.propertyNum.text = "+" + (num1 / 100f).ToPercent(); tab2.propertyNum.text = string.Empty; } else { tab1.propertyNum.text = "+" + ((int)num1).ToString(); tab2.propertyNum.text = string.Empty; } nowAttr.transform.localPosition = new Vector3(100, -50, 0); nexAttr.SetActive(false); attrRow.SetActive(false); } else { if (propertyDB.IsPercent) { tab1.propertyNum.text = "+" + (num1 / 100f).ToPercent(); tab2.propertyNum.text = "+" + (num2 / 100f).ToPercent(); } else { tab1.propertyNum.text = "+" + ((int)num1).ToString(); tab2.propertyNum.text = "+" + ((int)num2).ToString(); } nexAttr.SetActive(true); attrRow.SetActive(true); nowAttr.transform.localPosition = new Vector3(-20, -60, 0); nexAttr.transform.localPosition = new Vector3(200, -60, 0); } } } }
public override void Init() { ReadCfgLocalString.Read("Text/Local/Data_LocalString"); ReadCfgCurve.Read("Text/Local/Data_Curve"); ReadCfgStageMount.Read("Text/Local/Data_StageMount"); ReadCfgStagePartner.Read("Text/Local/Data_StagePartner"); ReadCfgStagePet.Read("Text/Local/Data_StagePet"); ReadCfgStageRelics.Read("Text/Local/Data_StageRelics"); ReadCfgStageRole.Read("Text/Local/Data_StageRole"); ReadCfgSearch.Read("Text/Local/Data_Search"); ReadCfgRandomName.Read("Text/Local/Data_RandomNames"); ReadCfgProperty.Read("Text/Data/Data_Property"); ReadCfgQuality.Read("Text/Data/Data_Quality"); ReadCfgItem.Read("Text/Data/Data_Item"); ReadCfgEquip.Read("Text/Data/Data_Equip"); ReadCfgAction.Read("Text/Data/Data_Action"); ReadCfgRole.Read("Text/Data/Data_Role"); ReadCfgRoleLevel.Read("Text/Data/Data_RoleLevel"); ReadCfgEquip.Read("Text/Data/Data_Equip"); ReadCfgEquipAdvance.Read("Text/Data/Data_EquipAdvance"); ReadCfgEquipAdvanceCost.Read("Text/Data/Data_EquipAdvanceCost"); ReadCfgEquipStreng.Read("Text/Data/Data_EquipStrengthen"); ReadCfgEquipStrengLevel.Read("Text/Data/Data_EquipStrengthenLevel"); ReadCfgEquipStar.Read("Text/Data/Data_EquipStar"); ReadCfgEquipSuit.Read("Text/Data/Data_EquipSuit"); ReadCfgGem.Read("Text/Data/Data_Gem"); ReadCfgGemLevel.Read("Text/Data/Data_GemLevel"); ReadCfgGemSuit.Read("Text/Data/Data_GemSuit"); ReadCfgAward.Read("Text/Data/Data_Award"); ReadCfgCopyMainChapter.Read("Text/Data/Data_CopyMainChapter"); ReadCfgCopy.Read("Text/Data/Data_Copy"); ReadCfgEffect.Read("Text/Data/Data_Effect"); ReadCfgRelics.Read("Text/Data/Data_Relics"); ReadCfgMachine.Read("Text/Data/Data_Machine"); ReadCfgActorGroup.Read("Text/Data/Data_ActorGroup"); ReadCfgActor.Read("Text/Data/Data_Actor"); ReadCfgActorRace.Read("Text/Data/Data_ActorRace"); ReadCfgActorModel.Read("Text/Data/Data_ActorModel"); ReadCfgStore.Read("Text/Data/Data_Store"); ReadCfgStoreType.Read("Text/Data/Data_StoreType"); ReadCfgPet.Read("Text/Data/Data_Pet"); ReadCfgPetLevel.Read("Text/Data/Data_PetLevel"); ReadCfgPartner.Read("Text/Data/Data_Partner"); ReadCfgPartnerLevel.Read("Text/Data/Data_PartnerLevel"); ReadCfgPartnerWake.Read("Text/Data/Data_PartnerWake"); ReadCfgPartnerAdvance.Read("Text/Data/Data_PartnerAdvance"); ReadCfgPartnerWash.Read("Text/Data/Data_PartnerWash"); ReadCfgPartnerFetter.Read("Text/Data/Data_PartnerFetter"); ReadCfgPartnerStar.Read("Text/Data/Data_PartnerStar"); ReadCfgTask.Read("Text/Data/Data_Task"); ReadCfgAdventure.Read("Text/Data/Data_Adventure"); ReadCfgSkillTalent.Read("Text/Data/Data_SkillTalent"); ReadCfgMine.Read("Text/Data/Data_Mine"); ReadCfgSkill.Read("Text/Data/Data_Skill"); ReadCfgVideo.Read("Text/Data/Data_Video"); ReadCfgDialogue.Read("Text/Data/Data_Dialogue"); ActBuffSystem.Read("Text/Buff/Buff"); }