public GlobalConfig() { m_ThreadAwakeTimeout = 1u; m_ReactorModel = ReactorModel.SelectReactor; m_ReactorMaximumReceivedMessages = 1024; m_ReactorMaximumSentMessages = 1024; m_MaxPacketSize = 2000; }
/// <summary> /// <para>Create new global config object.</para> /// </summary> public GlobalConfig() { this.m_ThreadAwakeTimeout = 1U; this.m_ReactorModel = ReactorModel.SelectReactor; this.m_ReactorMaximumReceivedMessages = (ushort)1024; this.m_ReactorMaximumSentMessages = (ushort)1024; this.m_MaxPacketSize = (ushort)2000; }
/// <summary> /// /// <para> /// Create new global config object. /// </para> /// /// </summary> public GlobalConfig() { this.m_ThreadAwakeTimeout = 1U; this.m_ReactorModel = ReactorModel.SelectReactor; this.m_ReactorMaximumReceivedMessages = (ushort) 1024; this.m_ReactorMaximumSentMessages = (ushort) 1024; this.m_MaxPacketSize = (ushort) 2000; }
void Awake() { //Talk to Matt about replacing these 2 lines(ReactorView is not MonoBehaviour) Text energy = GameObject.Find("energyLevel").GetComponent <Text>(); Text storage = GameObject.Find("energyStorageLevel").GetComponent <Text>(); rm = new ReactorModel(); esc = new EnergyStorageController(); escV = new EnergyStorageVIew(storage); rv = new ReactorView(energy); esc.GetEnergyStorage(); }
public GlobalConfig() { this.m_ThreadAwakeTimeout = 1u; this.m_ReactorModel = ReactorModel.SelectReactor; this.m_ReactorMaximumReceivedMessages = 1024; this.m_ReactorMaximumSentMessages = 1024; this.m_MaxPacketSize = 2000; this.m_MaxHosts = 16; this.m_ThreadPoolSize = 1; this.m_MinTimerTimeout = 1u; this.m_MaxTimerTimeout = 12000u; this.m_MinNetSimulatorTimeout = 1u; this.m_MaxNetSimulatorTimeout = 12000u; }
public GlobalConfig() { this.m_ThreadAwakeTimeout = 1u; this.m_ReactorModel = ReactorModel.SelectReactor; this.m_ReactorMaximumReceivedMessages = 1024; this.m_ReactorMaximumSentMessages = 1024; this.m_MaxPacketSize = 2000; this.m_MaxHosts = 16; this.m_ThreadPoolSize = 1; this.m_MinTimerTimeout = 1u; this.m_MaxTimerTimeout = 12000u; this.m_MinNetSimulatorTimeout = 1u; this.m_MaxNetSimulatorTimeout = 12000u; this.m_ConnectionReadyForSend = null; this.m_NetworkEventAvailable = null; }