/// <summary>
        ///     Tries to revert the transformed pawn instance, implementation.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        protected override bool TryRevertImpl(TransformedPawnSingle transformedPawn)
        {
            if (transformedPawn == null)
            {
                throw new ArgumentNullException(nameof(transformedPawn));
            }
            if (!transformedPawn.IsValid)
            {
                Log.Warning(nameof(SimpleMechaniteMutagen) + " received an invalid transformed pawn to revert");
                return(false);
            }


            Pawn animal = transformedPawn.animal;

            if (animal == null)
            {
                return(false);
            }
            var rFaction = transformedPawn.FactionResponsible;


            var spawned = (Pawn)GenSpawn.Spawn(transformedPawn.original, animal.PositionHeld, animal.MapHeld);

            if (spawned.Faction != animal.Faction && rFaction == null) //if the responsible faction is null (no one knows who did it) have the reverted pawn join that faction
            {
                spawned.SetFaction(animal.Faction);
            }


            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(spawned.Position.ToVector3(), spawned.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(spawned.Position.ToVector3(), spawned.MapHeld);
            }

            //transfer hediffs from the former human back onto the original pawn
            FormerHumanUtilities.TransferHediffs(animal, spawned);

            SetHumanoidSapience(spawned, animal);

            FixBondRelationship(spawned, animal);
            FormerHumanUtilities.TransferEverything(animal, spawned);

            spawned.Faction?.Notify_MemberReverted(spawned, animal, spawned.Map == null, spawned.Map);

            ReactionsHelper.OnPawnReverted(spawned, animal, transformedPawn.reactionStatus);
            spawned.health.AddHediff(MorphTransformationDefOf.StabiliserHigh); //add stabilizer on reversion


            TransformerUtility.CleanUpHumanPawnPostTf(animal, null);
            animal.Destroy();
            return(true);
        }
        /// <summary>
        ///     Tries to revert the transformed pawn instance, implementation.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        protected override bool TryRevertImpl(TransformedPawnSingle transformedPawn)
        {
            if (transformedPawn == null)
            {
                throw new ArgumentNullException(nameof(transformedPawn));
            }
            if (!transformedPawn.IsValid)
            {
                Log.Warning(nameof(SimpleMechaniteMutagen) + " received an invalid transformed pawn to revert");
                return(false);
            }


            Pawn animal = transformedPawn.animal;

            Hediff tfHumanHediff = animal?.health?.hediffSet?.GetFirstHediffOfDef(TfHediffDefOf.TransformedHuman);

            if (tfHumanHediff == null)
            {
                return(false);
            }
            var rFaction = transformedPawn.FactionResponsible;


            Log.Message($"going to spawn {transformedPawn.original.Name} {transformedPawn.original.KindLabel}");
            var spawned = (Pawn)GenSpawn.Spawn(transformedPawn.original, animal.PositionHeld, animal.MapHeld);

            if (spawned.Faction != animal.Faction && rFaction == null) //if the responsible faction is null (no one knows who did it) have the reverted pawn join that faction
            {
                spawned.SetFaction(animal.Faction);
            }


            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(spawned.Position.ToVector3(), spawned.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(spawned.Position.ToVector3(), spawned.MapHeld);
            }

            FixBondRelationship(spawned, animal);
            PawnTransferUtilities.TransferRelations(animal, spawned, r => r != PawnRelationDefOf.Bond);         //transfer whatever relations from the animal to the human pawn

            PawnTransferUtilities.TransferSkills(animal, spawned, PawnTransferUtilities.SkillTransferMode.Max); //keep any skills they learned as an animal
            //do NOT transfer the bond relationship to humans, Rimworld doesn't like that
            AddReversionThought(spawned, tfHumanHediff.CurStageIndex);

            spawned.Faction?.Notify_MemberReverted(spawned, animal, spawned.Map == null, spawned.Map);

            ReactionsHelper.OnPawnReverted(spawned, animal, transformedPawn.reactionStatus);
            spawned.health.AddHediff(MorphTransformationDefOf.StabiliserHigh); //add stabilizer on reversion

            animal.Destroy();
            return(true);
        }
Пример #3
0
        /// <summary>
        ///     Tries to revert the transformed pawn instance, implementation.
        /// </summary>
        /// <param name="transformedPawn">The transformed pawn.</param>
        /// <returns></returns>
        protected override bool TryRevertImpl(MergedPawns transformedPawn)
        {
            if (!transformedPawn.IsValid)
            {
                return(false);
            }


            if (transformedPawn.originals.Count != 2)
            {
                return(false);
            }
            HediffDef hDef = HediffDef.Named(FORMER_HUMAN_HEDIFF);
            Pawn      meld = transformedPawn.meld;

            Hediff formerHumanHediff = meld?.health?.hediffSet?.hediffs?.FirstOrDefault(h => h.def == hDef);

            if (formerHumanHediff == null)
            {
                return(false);
            }


            PawnRelationDef mergMateDef = DefDatabase <PawnRelationDef> .GetNamed("MergeMate");

            PawnRelationDef mergeMateEx = DefDatabase <PawnRelationDef> .GetNamed("ExMerged"); //TODO put these in a DefOf


            var firstO  = (Pawn)GenSpawn.Spawn(transformedPawn.originals[0], meld.PositionHeld, meld.MapHeld);
            var secondO = (Pawn)GenSpawn.Spawn(transformedPawn.originals[1], meld.PositionHeld, meld.MapHeld);

            var thoughtDef = AddRandomThought(firstO, formerHumanHediff.CurStageIndex);

            AddRandomThought(secondO, formerHumanHediff.CurStageIndex);

            for (var i = 0; i < 10; i++)
            {
                IntermittentMagicSprayer.ThrowMagicPuffDown(meld.Position.ToVector3(), meld.MapHeld);
                IntermittentMagicSprayer.ThrowMagicPuffUp(meld.Position.ToVector3(), meld.MapHeld);
            }


            PawnRelationDef addDef;

            bool relationIsMergeMate = thoughtDef == def.revertedThoughtGood;

            addDef = relationIsMergeMate ? mergMateDef : mergeMateEx; //first element is "WasMerged"

            firstO.relations.AddDirectRelation(addDef, secondO);

            firstO.SetFaction(Faction.OfPlayer);
            secondO.SetFaction(Faction.OfPlayer);
            //TransformerUtility.RemoveAllMutations(firstO);
            //TransformerUtility.RemoveAllMutations(secondO);

            ReactionsHelper.OnPawnReverted(firstO, meld);
            ReactionsHelper.OnPawnReverted(secondO, meld);
            CheckForBrainDamage(meld, firstO, secondO);
            meld.DeSpawn();

            return(true);
        }