public async Task EmojiDialogue(CommandContext ctx) { await ctx.Message.DeleteAsync().ConfigureAwait(false); var yesStep = new TextStep("You chose yes", null); var noStep = new IntStep("You chose no", null); var emojiStep = new ReactionStep("Yes Or No?", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":thumbsup:"), new ReactionStepData { Content = "Yes", NextStep = yesStep } }, { DiscordEmoji.FromName(ctx.Client, ":thumbsdown:"), new ReactionStepData { Content = "No", NextStep = noStep } }, }); var userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); var inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, emojiStep); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } }
public async Task EmojiDialogue(CommandContext ctx) { TextStep yesStep = new TextStep("You chose yes", null); TextStep noStep = new TextStep("You chose no", null); ReactionStep emojiStep = new ReactionStep("Yes or No?", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":+1:"), new ReactionStepData { Content = "This means yes", NextStep = yesStep } }, { DiscordEmoji.FromName(ctx.Client, ":-1:"), new ReactionStepData { Content = "This means no", NextStep = noStep } } }); DiscordDmChannel userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); DialogueHandler inputDialogueHandler = new DialogueHandler(ctx.Client, userChannel, ctx.User, emojiStep); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } }
public async Task Ticket(CommandContext ctx) { var CorrectStep1 = new TextStep("Please type the command 'TDiscord' in the discord server so that we you can make a support ticket.", nextStep: null, 1); var CorrectStep2 = new TextStep("Please type the command 'TUser' in the discord server so that we you can make a support ticket.", nextStep: null, 1); var CorrectStep3 = new TextStep("Please type the command 'TGame' in the discord server so that we you can make a support ticket.", nextStep: null, 1); var CorrectStep4 = new TextStep("Please type the command 'TSuggestion' in the discord server so that we you can make a support ticket.", nextStep: null, 1); var CorrectStep5 = new TextStep("Please type the command 'TOther' in the discord server so that we you can make a support ticket.", nextStep: null, 1); var CancelStep = new TextStep("The dialogue has been canceled.", null); var DiscordStep = new ReactionStep("You chose support with Discord.", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":white_check_mark:"), new ReactionStepData { Content = "Correct?", NextStep = CorrectStep1 } }, { DiscordEmoji.FromName(ctx.Client, ":x:"), new ReactionStepData { Content = "Cancel?", NextStep = CancelStep } } }); var UserStep = new ReactionStep("You chose support with another User.", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":white_check_mark:"), new ReactionStepData { Content = "Correct?", NextStep = CorrectStep2 } }, { DiscordEmoji.FromName(ctx.Client, ":x:"), new ReactionStepData { Content = "Cancel?", NextStep = CancelStep } } }); var GameStep = new ReactionStep("You chose support in/with ARK:Survival Evolved or the server.", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":white_check_mark:"), new ReactionStepData { Content = "Correct?", NextStep = CorrectStep3 } }, { DiscordEmoji.FromName(ctx.Client, ":x:"), new ReactionStepData { Content = "Cancel?", NextStep = CancelStep } } }); var SuggestionStep = new ReactionStep("You chose Suggestions.", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":white_check_mark:"), new ReactionStepData { Content = "Correct?", NextStep = CorrectStep4 } }, { DiscordEmoji.FromName(ctx.Client, ":x:"), new ReactionStepData { Content = "Cancel?", NextStep = CancelStep } } }); var OtherStep = new ReactionStep("You chose support with something not currently listed.", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":white_check_mark:"), new ReactionStepData { Content = "Correct?", NextStep = CorrectStep5 } }, { DiscordEmoji.FromName(ctx.Client, ":x:"), new ReactionStepData { Content = "Cancel?", NextStep = CancelStep } } }); var emojiStep = new ReactionStep("What do you need support with? :one: - Discord? :two: - Another User? :three: - In/with our server on ARK: Survival Evolved? :four: - Have a suggestion? :five: Something currently not listed?", new Dictionary <DiscordEmoji, ReactionStepData> { { DiscordEmoji.FromName(ctx.Client, ":one:"), new ReactionStepData { Content = "Discord?", NextStep = DiscordStep } }, { DiscordEmoji.FromName(ctx.Client, ":two:"), new ReactionStepData { Content = "Another User?", NextStep = UserStep } }, { DiscordEmoji.FromName(ctx.Client, ":three:"), new ReactionStepData { Content = "In/with our server on ARK: Survival Evolved?", NextStep = GameStep } }, { DiscordEmoji.FromName(ctx.Client, ":four:"), new ReactionStepData { Content = "Have a suggestion?", NextStep = SuggestionStep } }, { DiscordEmoji.FromName(ctx.Client, ":five:"), new ReactionStepData { Content = "With something not currently listed?", NextStep = OtherStep } } }); var userChannel = await ctx.Member.CreateDmChannelAsync().ConfigureAwait(false); var inputDialogueHandler = new DialogueHandler( ctx.Client, userChannel, ctx.User, emojiStep ); bool succeeded = await inputDialogueHandler.ProcessDialogue().ConfigureAwait(false); if (!succeeded) { return; } }