// // Unity Methods // private void Start() { reachabilityTool = ComponentManager.Instance.Get <ReachabilityTool>(); closeButton.onClick.AddListener(OnCloseClick); yesButton.onClick.AddListener(OnYesClicked); noButton.onClick.AddListener(OnNoClick); }
public static void RunNDAProcess(ReachabilityTool tool) { reachabilityTool = tool; if (!Directory.Exists(NDA_VirtualEnvPath)) { Debug.LogError("Virtual environment not found."); } RunCatchmentOSMData(); reachabilityTool.networkDisruptionAnalysisToggle.isOn = false; }
// // Unity Methods // private void Start() { // Component references var componentManager = ComponentManager.Instance; reachabilityTool = componentManager.Get <ReachabilityTool>(); translator = LocalizationManager.Instance; // Events translator.OnLanguageChanged += OnLanguageChanged; InitUI(); }
// // Unity Methods // private void Start() { // Window events closeButton.onClick.AddListener(OnCloseClick); saveButton.onClick.AddListener(OnSaveClick); // Component references var componentManager = ComponentManager.Instance; reachabilityTool = componentManager.Get <ReachabilityTool>(); siteBrowser = componentManager.Get <SiteBrowser>(); InitUI(); }