private static void Main(string [] args) { RenderScene Scene = new RenderScene( ); Sphere S = new Sphere { Position = new Vector3(0, 0, -40), Radius = 1 }; Scene.AddRendererObject(S); RenderSettings Settings = new RaytracerSettings( ); Renderer R = new Raytracer( ); R.SetData(Scene, Settings); RendererImage Render = R.Render( ); Bitmap Bmp = Render.ConvertToBitmap( ); Bmp.Save("D:\\Temp\\tempimg.png"); Process.Start("D:\\Temp\\tempimg.png"); Console.ReadLine( ); }