Пример #1
0
    private void Reload()
    {
        //Stops the player from reloading with a full mag
        if (_weapon.ClipAmmo == _weapon.Config.ClipSize)
        {
            return;
        }

        _weapon.Reload();

        _reloadTimer.gameObject.SetActive(true);

        _anim.SetBool("isReloading", true);
        _PlayerUI.UpdateAmmoUI(_weapon.ClipAmmo, _weapon.Config.ClipSize, _weapon.TotalAmmo);
    }