void LoadSpeech() { if (ray.NPCTrigger() == true) { ray.hitObj.GetComponent <NPCDialogue>().isNPCClose = true; playerDialogue.target = ray.hitObj.GetComponent <Transform>(); textManager.dialogueText = ray.hitObj.GetComponentInChildren <Text>(); } if (ray.NPCTrigger() == false) { image.texture = null; playerDialogue.OpenSellDialog(false); } }