Пример #1
0
        public static ObstacleData ConvertObstacle(ObstacleData obstacle, RawObstacleData rawData, float jumpSpeed, float secondEquivalentOfBeat, float3 lineOffset)
        {
            obstacle.TransformData = ConvertTransform(obstacle.TransformData, rawData.CustomData, jumpSpeed, secondEquivalentOfBeat, lineOffset);

            obstacle.TransformData.Scale.c2.z = PlacementHelper.ConvertDurationToZScale((float)rawData.Duration, jumpSpeed, secondEquivalentOfBeat) / 2;
            obstacle.TransformData.Position  += new float3(obstacle.TransformData.Scale.c0.x / 2 + lineOffset.x * 1.6f, obstacle.TransformData.Scale.c1.y / 2, obstacle.TransformData.Scale.c2.z / 2);

            return(obstacle);
        }
Пример #2
0
        public static ObstacleData ConvertObstacleData(ObstacleData obstacle, RawObstacleData rawData, float jumpSpeed, float secondEquivalentOfBeat, float3 lineOffset)
        {
            obstacle.TransformData.Position = GetPosition(rawData.LineIndex, 0, lineOffset);

            float height      = 0;
            float startHeight = 0;

            if (rawData.Type >= 40001 && rawData.Type <= 4005000)
            {
                int type = rawData.Type - 4001;
                height      = type / 1000;
                startHeight = type % 1000;

                float normalHeight = lineOffset.y * 2f;

                obstacle.TransformData.Position.y = startHeight / 1000f * normalHeight;
            }
            else if (rawData.Type >= 1000)
            {
                height  = rawData.Type;
                height -= 1000;
            }

            obstacle.TransformData.Scale.c1.y = height / 1000f;

            if (rawData.Type == 0)
            {
                obstacle.TransformData.Position.y = 1;
            }
            else if (rawData.Type == 1)
            {
                obstacle.TransformData.Position.y = 2;
            }

            if (rawData.Width >= 1000)
            {
                obstacle.TransformData.Scale.c0.x = (rawData.Width - 1000f) / 1000f;
            }
            else
            {
                obstacle.TransformData.Scale.c0.x = rawData.Width;
            }

            //obstacle.TransformData.Scale.c0.x *= lineOffset.x;
            obstacle.TransformData.Scale.c2 = new float4(0, 0, PlacementHelper.ConvertDurationToZScale((float)rawData.Duration, jumpSpeed, secondEquivalentOfBeat) / 2, 0);

            obstacle.TransformData.Scale.c2.z = PlacementHelper.ConvertDurationToZScale((float)rawData.Duration, jumpSpeed, secondEquivalentOfBeat) / 2;
            obstacle.TransformData.Position  += new float3(lineOffset.x * 1.6f, obstacle.TransformData.Scale.c1.y / 2, obstacle.TransformData.Scale.c2.z / 2);

            return(obstacle);
        }