Пример #1
0
    private void ConvertToResourceFileGUI()
    {
        GUILayout.Label ("Convert to resource file", EditorStyles.boldLabel);
        gameDataConvertFileName = EditorGUILayout.TextField("Convert from", gameDataConvertFileName);

        if (GUILayout.Button("Convert"))
        {
            EditorUtility.DisplayProgressBar("Please wait", "Loading and converting game data...", 0.2f);

            GameData gameData = new GameData();

            try
            {
                IGameDataLoader rawGameDataLoader  =
                    new RawGameDataLoader(dataRawPath + gameDataConvertFileName);
                gameData.LoadWithLoader(rawGameDataLoader);
            }
            catch(System.Exception e)
            {
                Debug.LogError("Exception during loading: " + e.Message + ". StackTrace: " + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return;
            }

            EditorUtility.DisplayProgressBar("Please wait", "Loading and converting game data...", 0.8f);

            if(!Directory.Exists(gameDataDirectory))
            {
                Directory.CreateDirectory(gameDataDirectory);
            }

            // Have to save to .txt because Unity can't read anything from resources folder
            string savePath = gameDataDirectory + GameData.GAME_DATA_PATH;

            try
            {
                gameData.SaveToFile(savePath);
            }
            catch(System.Exception e)
            {
                Debug.LogError("Exception during writing binary file. Please restart Unity and run Convert again! Details: " + e.Message + ". StackTrace: " + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return;
            }
            AssetDatabase.Refresh();

            EditorUtility.ClearProgressBar();
            Debug.Log("GameData converted to " + savePath + ".TimeStamp: " + System.DateTime.Now.ToLongTimeString());
        }
    }
Пример #2
0
    private void ConvertToResourceFileGUI()
    {
        GUILayout.Label("Convert to resource file", EditorStyles.boldLabel);
        gameDataConvertFileName = EditorGUILayout.TextField("Convert from", gameDataConvertFileName);

        if (GUILayout.Button("Convert"))
        {
            EditorUtility.DisplayProgressBar("Please wait", "Loading and converting game data...", 0.2f);

            GameData gameData = new GameData();

            try
            {
                IGameDataLoader rawGameDataLoader =
                    new RawGameDataLoader(dataRawPath + gameDataConvertFileName);
                gameData.LoadWithLoader(rawGameDataLoader);
            }
            catch (System.Exception e)
            {
                Debug.LogError("Exception during loading: " + e.Message + ". StackTrace: " + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return;
            }

            EditorUtility.DisplayProgressBar("Please wait", "Loading and converting game data...", 0.8f);

            if (!Directory.Exists(gameDataDirectory))
            {
                Directory.CreateDirectory(gameDataDirectory);
            }

            // Have to save to .txt because Unity can't read anything from resources folder
            string savePath = gameDataDirectory + GameData.GAME_DATA_PATH;

            try
            {
                gameData.SaveToFile(savePath);
            }
            catch (System.Exception e)
            {
                Debug.LogError("Exception during writing binary file. Please restart Unity and run Convert again! Details: " + e.Message + ". StackTrace: " + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return;
            }
            AssetDatabase.Refresh();

            EditorUtility.ClearProgressBar();
            Debug.Log("GameData converted to " + savePath + ".TimeStamp: " + System.DateTime.Now.ToLongTimeString());
        }
    }