public override void StartCommunicator() { base.StartCommunicator(); Instance = this; this.DebugEnabled = true; Modules = new List <ServerModule>(); this.Player = new PlayerModule(this); this.Static = new StaticModule(this); this.Logic = new LogicModule(this); this.Payment = new PaymentModule(this); this.Race = new RaceModule(this); this.Rating = new RatingModule(this); StartSecondsTimer(); }
protected void RefreshRatingsButton_Click(object sender, EventArgs e) { RatingModule myRatingModule = new RatingModule(Request["pId"]); setTable(); }