private void FillRaster() { foreach (var core in _coreList) { RasterUnit rasterUnit = FindRasterUnitForCore(core); rasterUnit.Cores.Add(core); } }
private void InitializeRaster() { for (int x = 0; x < _cubeNumX; x++) { for (int y = 0; y < _cubeNumY; y++) { for (int z = 0; z < _cubeNumZ; z++) { var rasterUnit = new RasterUnit(x, y, z); _raster.Add(rasterUnit); } } } }