static void Main(string[] args) { float StartTime = JHSTime.Time; Console.Title = "LoginServer"; AppDomain.CurrentDomain.DomainUnload += CleanupBeforeExit; AppDomain.CurrentDomain.ProcessExit += new EventHandler(CurrentDomain_ProcessExit); Properties props = new Properties(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs/Config.ini")); Settings.AutoCreate = bool.Parse(props.get("AUTO_CREATE")); Settings.BINDPASSWORD = uint.Parse(props.get("BINDPASSWORD")); Settings.GAMEVERSION = int.Parse(props.get("GAMEVERSION")); Settings.DEBUG_MODE = int.Parse(props.get("DEBUG_MODE")); Settings.MIN_PLAYERS = int.Parse(props.get("MIN_PLAYERS")); Settings.MAX_PLAYERS = int.Parse(props.get("MAX_PLAYERS")); Settings.CHECK_CAN_START = int.Parse(props.get("CHECK_CAN_START")); Settings.MAX_WAIT_TIME = int.Parse(props.get("MAX_WAIT_TIME")); Settings.RANKING_SEASON = int.Parse(props.get("RANKING_SEASON")); Settings.CAN_REQUEST_RANK_UPDATE_TIME = int.Parse(props.get("CAN_REQUEST_RANK_UPDATE_TIME")); Settings.MIN_GAMES_TO_DECIDE_RANKING_SKILLS = int.Parse(props.get("MIN_GAMES_TO_DECIDE_RANKING_SKILLS")); Settings.USE_RANKING_QUEUES = bool.Parse(props.get("USE_RANKING_QUEUES")); Settings.START_WITH_ONE_PLAYER = bool.Parse(props.get("START_WITH_ONE_PLAYER")); Settings.DEBUG_GET_PLAYER = bool.Parse(props.get("ALLOW_NOT_REGISTERED_GET_ROLE_INFO")); LOG.Error("Starting LoginServer"); LOG.Info("Starting LoginServer"); List <short> skins = new List <short>(); string[] d = props.get("DEFAULT_SKIKINS").Split(','); foreach (string str in d) { skins.Add(short.Parse(str)); } Settings.randomSkins = skins.ToArray(); DbService.Instance.Start(); ConfigManager.LoadConfigs(); RankingManager.Init(); NetworkServer.Instance.SetConfig(props); NetworkServer.Instance.InitHandlers(); NetworkServer.Instance.Start(); LOG.Info("Finished loading Server, time-consuming:" + (JHSTime.Time - StartTime) + " sec."); WATIREGION: string line = Console.ReadLine(); if (line == "exit") { goto EXITPROGRAM; } if (line == "aadd") { Console.SetCursorPosition(0, Console.CursorTop - 1); AccountOBJ obj = DbService.Instance.GetAccountFromDB(2); if (obj != null) { RankinngOBJ data = RankingManager.GetPlayer(obj); RankingManager.UpdatePlayer(obj.Id, data.LeaguePoints + 100); } } if (line == "add") { AccountOBJ obj = DbService.Instance.GetAccountFromDB(1); if (obj != null) { Console.SetCursorPosition(0, Console.CursorTop - 1); RankinngOBJ data = RankingManager.GetPlayer(obj); if (data != null) { RankingManager.UpdatePlayer(obj.Id, data.LeaguePoints + 100); } } } if (line == "gamec") { AccountOBJ obj = DbService.Instance.GetAccountFromDB(1); if (obj != null) { Console.SetCursorPosition(0, Console.CursorTop - 1); RankinngOBJ data = RankingManager.GetPlayer(obj); if (data != null) { RankingManager.UpdatePlayer(obj.Id, data.LeaguePoints + 100, data.GameCount + 1, data.Kills + 1, 0); } } } if (line == "add2") { AccountOBJ obj = DbService.Instance.GetAccountFromDB(1); if (obj != null) { Console.SetCursorPosition(0, Console.CursorTop - 1); RankinngOBJ data = RankingManager.GetPlayer(obj); RankingManager.UpdatePlayer(obj.Id, data.LeaguePoints + 1000); } } if (line == "del") { AccountOBJ obj = DbService.Instance.GetAccountFromDB(1); if (obj != null) { Console.SetCursorPosition(0, Console.CursorTop - 1); RankinngOBJ data = RankingManager.GetPlayer(obj); RankingManager.UpdatePlayer(obj.Id, data.LeaguePoints - 100); } } goto WATIREGION; EXITPROGRAM: Console.WriteLine("Saving Database."); if (DbService.Instance.SaveAll()) { Console.WriteLine("Server is now down."); Console.ReadKey(); } }