/// <summary>
        /// Returns the highest rank achieved for a level and a given list of difficulties.
        /// NOTE: this method obtains the rank by performing a calculation on the set score and assumes that no modifiers were used.
        /// </summary>
        /// <param name="level">The level to search through.</param>
        /// <param name="difficulties">A list of BeatmapDifficulties to search through. Use null to search through all difficulties.</param>
        /// <param name="characteristics">A list of characteristics to search through. Each characteristic is represented by its serialized string.
        /// Use null to search through all characteristics.</param>
        /// <param name="playerName">The name of the player on the local leaderboards (optional).</param>
        /// <returns>The highest RankModel.Rank enum found for the selected difficulties, or null if the level has not yet been completed.</returns>
        public RankModel.Rank?GetHighestRankForLevel(BeatmapDetails level, IEnumerable <BeatmapDifficulty> difficulties = null, IEnumerable <string> characteristics = null, string playerName = null)
        {
            if (difficulties == null)
            {
                difficulties = AllDifficulties;
            }
            if (characteristics == null)
            {
                characteristics = AllCharacteristicStrings;
            }

            // get any level duplicates
            List <string> duplicateLevelIDs = GetActualLevelIDs(level.LevelID);

            StringBuilder sb = new StringBuilder();

            RankModel.Rank?highestRank = null;
            foreach (var levID in duplicateLevelIDs)
            {
                foreach (var characteristic in AllCharacteristicStrings)
                {
                    var simplifiedChar = level.DifficultyBeatmapSets.FirstOrDefault(x => x.CharacteristicName == characteristic || (characteristic == "" && x.CharacteristicName == "Standard"));
                    if (simplifiedChar == null)
                    {
                        continue;
                    }

                    foreach (var difficulty in difficulties)
                    {
                        var simplifiedDiff = simplifiedChar.DifficultyBeatmaps.FirstOrDefault(x => x.Difficulty == difficulty);
                        if (simplifiedDiff == null)
                        {
                            continue;
                        }

                        sb.Clear();
                        sb.Append(levID);
                        sb.Append(characteristic);
                        sb.Append(difficulty.ToString());
                        string leaderboardID = sb.ToString();
                        var    scores        = _localLeaderboardsModel.GetScores(leaderboardID, LocalLeaderboardsModel.LeaderboardType.AllTime);

                        int maxRawScore = ScoreModel.MaxRawScoreForNumberOfNotes(simplifiedDiff.NotesCount);
                        if (scores != null)
                        {
                            var validEntries = scores.Where(x => x._score != 0 && (x._playerName == playerName || playerName == null));

                            if (validEntries.Count() > 0)
                            {
                                var validRanks = validEntries.Select(x => RankModel.GetRankForScore(x._score, x._score, maxRawScore, maxRawScore));
                                highestRank = (RankModel.Rank)Math.Max((int)(highestRank ?? RankModel.Rank.E), (int)validRanks.Max());
                            }
                        }
                    }
                }
            }

            return(highestRank);
        }
Пример #2
0
        public void UpdateCurrentMaxScore()
        {
            GameStatus gameStatus = statusManager.gameStatus;

            int currentMaxScoreBeforeMultiplier = ScoreModel.MaxRawScoreForNumberOfNotes(gameStatus.passedNotes);

            gameStatus.currentMaxScore = gameplayModifiersSO.MaxModifiedScoreForMaxRawScore(currentMaxScoreBeforeMultiplier, gameplayModifiers, gameplayModifiersSO, gameEnergyCounter.energy);

            RankModel.Rank rank = RankModel.GetRankForScore(gameStatus.rawScore, gameStatus.score, currentMaxScoreBeforeMultiplier, gameStatus.currentMaxScore);
            gameStatus.rank = RankModel.GetRankName(rank);
        }
Пример #3
0
        private void OnScoreDidChange(int scoreBeforeMultiplier)
        {
            Data.score = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(scoreBeforeMultiplier, Data.modifierMultiplier);

            int currentMaxScoreBeforeMultiplier = ScoreController.MaxScoreForNumberOfNotes(Data.passedNotes);

            Data.currentMaxScore = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(currentMaxScoreBeforeMultiplier, Data.modifierMultiplier);

            RankModel.Rank rank = RankModel.GetRankForScore(scoreBeforeMultiplier, Data.score, currentMaxScoreBeforeMultiplier, Data.currentMaxScore);
            Data.rank = RankModel.GetRankName(rank);

            Data.StatusChange(ChangedProperties.Performance, "scoreChanged");
        }
Пример #4
0
        public void OnScoreDidChange(int scoreBeforeMultiplier, int scoreAfterMultiplier)
        {
            GameStatus gameStatus = statusManager.gameStatus;

            gameStatus.score = scoreAfterMultiplier;

            int currentMaxScoreBeforeMultiplier = ScoreController.MaxRawScoreForNumberOfNotes(gameStatus.passedNotes);

            gameStatus.currentMaxScore = ScoreController.MaxModifiedScoreForMaxRawScore(currentMaxScoreBeforeMultiplier, gameplayModifiers, gameplayModifiersSO);

            RankModel.Rank rank = RankModel.GetRankForScore(scoreBeforeMultiplier, gameStatus.score, currentMaxScoreBeforeMultiplier, gameStatus.currentMaxScore);
            gameStatus.rank = RankModel.GetRankName(rank);

            statusManager.EmitStatusUpdate(ChangedProperties.Performance, "scoreChanged");
        }
        public void OnScoreDidChange(int scoreBeforeMultiplier)
        {
            try
            {
                gameStatus.score = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(scoreBeforeMultiplier, gameStatus.modifierMultiplier);

                int currentMaxScoreBeforeMultiplier = ScoreController.MaxScoreForNumberOfNotes(gameStatus.passedNotes);
                gameStatus.currentMaxScore = ScoreController.GetScoreForGameplayModifiersScoreMultiplier(currentMaxScoreBeforeMultiplier, gameStatus.modifierMultiplier);

                RankModel.Rank rank = RankModel.GetRankForScore(scoreBeforeMultiplier, gameStatus.score, currentMaxScoreBeforeMultiplier, gameStatus.currentMaxScore);
                gameStatus.rank = RankModel.GetRankName(rank);
            }catch (Exception ex)
            {
                Plugin.Log("EXception in score change: " + ex);
            }
        }