public Color GetRankColorFromRank(RankModel.Rank rank) { switch (rank) { case RankModel.Rank.S: return(SColor); case RankModel.Rank.A: return(AColor); case RankModel.Rank.B: return(BColor); case RankModel.Rank.C: return(CColor); case RankModel.Rank.D: return(DColor); case RankModel.Rank.E: return(EColor); default: return(SSColor); } }
private void UpdateText() { RankModel.Rank immediateRank = relativeScoreAndImmediateRank.immediateRank; if (immediateRank != prevImmediateRank) { rankText.text = RankModel.GetRankName(immediateRank); prevImmediateRank = immediateRank; Color RankColor = Color.white; if (Settings.CustomRankColors) { RankColor = Settings.GetRankColorFromRank(immediateRank); } rankText.color = RankColor; } float relativeScore = relativeScoreAndImmediateRank.relativeScore * 100; relativeScoreText.text = $"{relativeScore.ToString($"F{Settings.DecimalPrecision}")}%"; }
private void UpdateClassicModeText() { RankModel.Rank immediateRank = relativeScoreAndImmediateRank.immediateRank; float relativeScore = (relativeScoreAndImmediateRank.relativeScore) * 100.0f; if (Math.Floor(relativeScore) != Math.Floor(prevRelativeScore)) { Color currentColor = GetColorForRelativeScore(relativeScore); } prevRelativeScore = relativeScore; if (immediateRank != prevImmediateRank) { rankText.text = RankModel.GetRankName(immediateRank); prevImmediateRank = immediateRank; } int decimalPrecision = 2; relativeScoreText.text = $"{relativeScore.ToString($"F{decimalPrecision}")}%"; }
static bool Prefix(ref ImmediateRankUIPanel __instance, ref RelativeScoreAndImmediateRankCounter ____relativeScoreAndImmediateRankCounter, ref RankModel.Rank ____prevImmediateRank, ref float ____prevRelativeScore, ref TextMeshProUGUI ____rankText, ref TextMeshProUGUI ____relativeScoreText) { if (!CountersController.settings.Enabled) { return(true); //Dont use Score Counters decimal precision if the plugin is disabled } if (model == null) { model = CountersController.settings.scoreConfig; } RankModel.Rank rank = ____relativeScoreAndImmediateRankCounter.immediateRank; if (rank != ____prevImmediateRank) { ____rankText.text = model.Mode != ICounterMode.BaseGame ? $"\n{RankModel.GetRankName(rank)}" : RankModel.GetRankName(rank); ____prevImmediateRank = rank; } if (model.CustomRankColors) //checks if custom rank colors is enabled { if (RankModel.GetRankName(rank) == "SS") { ColorUtility.TryParseHtmlString(model.SSColor, out Color RankColor); //converts config hex color to unity RGBA value ____rankText.color = RankColor; //sets color of ranktext } if (RankModel.GetRankName(rank) == "S") { ColorUtility.TryParseHtmlString(model.SColor, out Color RankColor); ____rankText.color = RankColor; } if (RankModel.GetRankName(rank) == "A") { ColorUtility.TryParseHtmlString(model.AColor, out Color RankColor); ____rankText.color = RankColor; } if (RankModel.GetRankName(rank) == "B") { ColorUtility.TryParseHtmlString(model.BColor, out Color RankColor); ____rankText.color = RankColor; } if (RankModel.GetRankName(rank) == "C") { ColorUtility.TryParseHtmlString(model.CColor, out Color RankColor); ____rankText.color = RankColor; } if (RankModel.GetRankName(rank) == "D") { ColorUtility.TryParseHtmlString(model.DColor, out Color RankColor); ____rankText.color = RankColor; } if (RankModel.GetRankName(rank) == "E") { ColorUtility.TryParseHtmlString(model.EColor, out Color RankColor); ____rankText.color = RankColor; } } float score = ____relativeScoreAndImmediateRankCounter.relativeScore; if (Mathf.Abs(____prevRelativeScore - score) >= 0.001f) { float roundedScore = (float)Math.Round((decimal)score * 100, model.DecimalPrecision); ____relativeScoreText.text = $"{roundedScore.ToString($"F{model.DecimalPrecision}")}%"; } return(false); }
public Color GetRankColorFromRank(RankModel.Rank rank) => rank switch {