/// <summary> /// Event called on game session hard disposal. /// </summary> private void OnHardDispose() { // Return all hit objects to recycler. hitCircleRecycler.ReturnAll(); draggerCircleRecycler.ReturnAll(); tickRecycler.ReturnAll(); draggerRecycler.ReturnAll(); hitObjectViews.Clear(); comboColors = null; }
public void ClearChildEditorFigure() { _childEditorFigures.Clear(); }