public Weapon(string name, RangeOfWeapon rangeOfWeapon, int damageStrength, float shootRange) { this.Name = name; this.RangeOfWeapon = (float)rangeOfWeapon; this.DamageStrength = damageStrength; this.ShootRange = shootRange; }
public Pistol(string name, RangeOfWeapon rangeOfWeapon, int damageStrength, float shootRange) : base(name: name, rangeOfWeapon: rangeOfWeapon, damageStrength: damageStrength, shootRange: shootRange) { }