private void Start() { rangeObserverAi = GetComponent <RangeObserver_AI>(); charge = GetComponent <Charge>(); targetAi = GetComponent <Target_AI>(); RegisterCallbacks(); }
private void Start() { rangeObserver = GetComponent <RangeObserver_AI>(); follower = GetComponent <Follower_AI>(); meleeAttaker = GetComponent <MeleeAttacker_AI>(); target = GetComponent <Target_AI>(); RegisterCallbacks(); }
void Start() { rangeObserver = GetComponent <RangeObserver_AI>(); shooter = GetComponent <Shooter_AI>(); follower = GetComponent <Follower_AI>(); keepDistance = GetComponent <KeepDistanceWith>(); target = GetComponent <Target_AI>(); /*Config*/ keepDistance.distance = rangeObserver.minRange; RegisterCallbacks(); }
public override void OnInspectorGUI() { RangeObserver_AI rangeObserver_AI = target as RangeObserver_AI; #pragma warning disable CS0618 // El tipo o el miembro están obsoletos EditorGUIUtility.LookLikeInspector(); #pragma warning restore CS0618 // El tipo o el miembro están obsoletos //MAX DISTANCE////////////////////// bool before = rangeObserver_AI.noMaxRange; rangeObserver_AI.noMaxRange = EditorGUILayout.Toggle("No Max Range", rangeObserver_AI.noMaxRange); maxValueChanged = before != rangeObserver_AI.noMaxRange; if (rangeObserver_AI.noMaxRange) { if (maxValueChanged) { lastValueMaxRange = rangeObserver_AI.maxRange; } rangeObserver_AI.maxRange = float.NegativeInfinity; } else { if (maxValueChanged) { rangeObserver_AI.maxRange = lastValueMaxRange; } rangeObserver_AI.maxRange = EditorGUILayout.FloatField("Max Range", rangeObserver_AI.maxRange); } //MIN DISTANCE////////////////////// before = rangeObserver_AI.noMinRange; rangeObserver_AI.noMinRange = EditorGUILayout.Toggle("No Min Range", rangeObserver_AI.noMinRange); minValueChanged = before != rangeObserver_AI.noMinRange; if (rangeObserver_AI.noMinRange) { if (minValueChanged) { lastValueMinRange = rangeObserver_AI.minRange; } rangeObserver_AI.minRange = float.PositiveInfinity; } else { if (minValueChanged) { rangeObserver_AI.minRange = lastValueMinRange; } rangeObserver_AI.minRange = EditorGUILayout.FloatField("Min Range", rangeObserver_AI.minRange); if (rangeObserver_AI.minRange > rangeObserver_AI.maxRange) { rangeObserver_AI.minRange = rangeObserver_AI.maxRange - 0.01f; } } //Update gui if (GUI.changed) { serializedObject.ApplyModifiedProperties(); } }