private void OnTriggerEnter(Collider other) { if (other.tag == "NPC") { NPC = other.gameObject; NPC.transform.position = new Vector3(spawn.transform.position.x, spawn.transform.position.y, spawn.transform.position.z); npcAnimator = NPC.GetComponent <Animator>(); npcAnimator.SetBool("isActive", false); gm.AddNPC(NPC); } }