public static float GetRandomDistribution(float inMinValue, float inMaxValue, int inNumberOfRolls) { return(RandomUtility.GetRandomDistribution(inMinValue, inMaxValue, inNumberOfRolls, RandomUtility.globalRandomInstance)); }
public static float GetRandomDistribution(float inMinValue, float inMaxValue, int inNumberOfRolls) { return(RandomUtility.GetRandomDistribution(inMinValue, inMaxValue, inNumberOfRolls, RandomUtility.globalRandomInstance)); }