public AngleBetweenFloat() { var rnd = new RandomSystem(1); A.SetByIndex(i => rnd.UniformV3fDirection()); angles.SetByIndex(i => rnd.UniformFloat() * (float)Constant.Pi); B.SetByIndex(i => { V3f v; do { v = rnd.UniformV3fDirection(); }while (v.Dot(A[i]).IsTiny()); V3f axis = v.Cross(A[i]).Normalized; return(M44f.Rotation(axis, angles[i]).TransformDir(A[i])); }); }
private static V3f RndAxis(RandomSystem rnd) => rnd.UniformV3fDirection();