void Update() { // SOUND RESET if (AcknowledgeActive > 0) { AcknowledgeActive--; } if (BeingPushedActive > 0) { BeingPushedActive--; } // ACKNOWLEDGE SOUND ACTIVATED if (AcknowledgeActive >= AcknowledgementThreshold) { AckScript = AcknowledgeSoundObject.GetComponent <AcknowledgeSoundScript>(); AckScript.AcknowledgeSound(); AcknowledgeActive = 0; AckGreenLight = false; Invoke("FlipGreen", 1f); } // BEING PUSHED SOUND ACTIVATED if (BeingPushedActive >= BeingPushedThreshold) { PshdScript = PushedSoundObject.GetComponent <PushedSoundScript>(); PshdScript.BeingPushedSound(); BeingPushedActive = 0; } // RANDOM IN PEACE TIME SOUNDS Probability = Time.deltaTime * PerMinutePeaceTalk; if (Random.value < Probability) { if (RandomGreenLight == true) { ; } RandomPeaceScript = RandomlySpokenPeace.GetComponent <RandomSpokenScript>(); RandomPeaceScript.RandomlySpokenP(); RandomGreenLight = false; Invoke("FlipRandomGreen", 2); } }
void Update() { // SOUND RESET if (AcknowledgeActive > 0) {AcknowledgeActive--;} if (BeingPushedActive > 0) {BeingPushedActive--;} // ACKNOWLEDGE SOUND ACTIVATED if (AcknowledgeActive >= AcknowledgementThreshold) { AckScript = AcknowledgeSoundObject.GetComponent<AcknowledgeSoundScript>(); AckScript.AcknowledgeSound (); AcknowledgeActive = 0; AckGreenLight = false; Invoke ("FlipGreen", 1f); } // BEING PUSHED SOUND ACTIVATED if (BeingPushedActive >= BeingPushedThreshold) { PshdScript = PushedSoundObject.GetComponent<PushedSoundScript>(); PshdScript.BeingPushedSound(); BeingPushedActive = 0; } // RANDOM IN PEACE TIME SOUNDS Probability = Time.deltaTime * PerMinutePeaceTalk; if (Random.value < Probability) { if (RandomGreenLight == true); RandomPeaceScript = RandomlySpokenPeace.GetComponent<RandomSpokenScript>(); RandomPeaceScript.RandomlySpokenP(); RandomGreenLight = false; Invoke ("FlipRandomGreen", 2); } }