private void Awake() { _spawner = transform.GetChild(0).GetComponent <RandomSpawnController>(); _moves = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Movement>(); _anim.enabled = _render.enabled = false; _spawner.enabled = _moves.enabled = false; StartCoroutine(AnimationBegin()); }
private void Awake() { _ctrl = GetComponentInParent <RandomSpawnController>(); _rgb = GetComponent <Rigidbody>(); int random = Random.Range(0, 2); int rot = (random == 0) ? 0 : 180; transform.localEulerAngles = new Vector3(0, 0, rot); }
// Start is called before the first frame update void Start() { instance = this; }