/// <summary> /// Gets a next random float value from the random seed /// </summary> /// <returns>Random float value in the range [0..1)</returns> private float NextFloat() { return(randomSeed.GetFloat(unchecked (randomOffset++))); }
/// <summary> /// Gets a next random float value from the random seed /// </summary> /// <returns>Random float value in the range [0..1)</returns> private float NextFloat() { return(randomSeed.GetFloat(unchecked (randomOffset++))); }