Пример #1
0
 //Enemy - Wave
 private void SpawnEnemyWave(int count)
 {
     for (int i = 0; i < count; i++)
     {
         RandomPositionFromCenter rPos = new RandomPositionFromCenter(-spawnRange, spawnRange);
         CreateEnemy(rPos.xPos, rPos.zPos, Random.Range(0.5f, 2.0f));
     }
 }
Пример #2
0
    //start is called before the first frame update
    void Start()
    {
        SpawnEnemyWave(3);

        RandomPositionFromCenter rPos = new RandomPositionFromCenter(-spawnRange, spawnRange);

        CreatePowerUp(rPos.xPos, rPos.zPos);
    }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     if (enemyCount == 0)
     {
         RandomPositionFromCenter rPos = new RandomPositionFromCenter(-spawnRange, spawnRange);
         waveNumber++;
         SpawnEnemyWave(3 + waveNumber);
         CreatePowerUp(rPos.xPos, rPos.zPos);
     }
 }