public override void Activate() { base.Activate(); shineParticleSystem = swordDetails.shinyParticles; shineParticleSystem.Play(); shineParticleSystem.emissionRate = 0; pitchPlayer = GetComponent <RandomPitchPlayer>(); }
public override void Activate() { base.Activate(); deformRotation = -1; if (firstTime) { deformRotation = 1; firstTime = false; } swordInitialX = teleportObject.transform.position.x; pitchPlayer = GetComponent <RandomPitchPlayer>(); }
public override void Activate() { base.Activate(); pitchPlayer = GetComponent <RandomPitchPlayer>(); }