Пример #1
0
    /// <summary>
    /// Creats a random player.
    /// </summary>
    /// <param name="isPitcher"></param>
    /// <param name="metaPosition"></param>
    /// <returns></returns>
    public static Player CreatePlayer(bool isPitcher = true, Player.MetaPosition metaPosition = Player.MetaPosition.STARTER_PITCHER)
    {
        PlayerData       playerData = new PlayerData("", 0, 0, 0, metaPosition);
        PlayerStatistics stats      = new PlayerStatistics(1);

        playerData.SetData(PlayerData.PP.NAME, RandomNameGenerator.MakeName());
        playerData.SetData(PlayerData.PP.NUMBER, UnityEngine.Random.Range(0, 100));
        playerData.SetData(PlayerData.PP.BIRTH_DATE, new DateTime(UnityEngine.Random.Range(1970, 2000), UnityEngine.Random.Range(1, 13), UnityEngine.Random.Range(1, 28)));
        playerData.SetData(PlayerData.PP.HEIGHT, UnityEngine.Random.Range(170f, 190f));
        playerData.SetData(PlayerData.PP.WEIGHT, UnityEngine.Random.Range(60f, 90f));
        playerData.SetData(PlayerData.PP.IS_LEFT_HANDED, RandomHanded());
        playerData.SetData(PlayerData.PP.CONDITION, UnityEngine.Random.Range(80f, 100f));

        foreach (PlayerData.PP metaPref in PlayerData.serializableDictPrefs.Keys.ToList())
        {
            if (metaPref == PlayerData.PP.PITCH)
            {
                continue;
            }
            foreach (PlayerData.PP pref in ((SerializableDictPP)playerData.data.d[metaPref]).d.Keys.ToList())
            {
                playerData.SetDictData(metaPref, UnityEngine.Random.Range(30f, 100f), pref);
            }
        }

        //training
        Training.Train train = (Training.Train)UnityEngine.Random.Range(0, Training.trainString.Count);

        //pitcher
        if (isPitcher)
        {
            //Sets pitches.
            float valueTemp = UnityEngine.Random.Range(30f, 100f);
            Dictionary <Pitcher.Pitch, float> pitches = new Dictionary <Pitcher.Pitch, float>
            {
                { Pitcher.Pitch.FOURSEAM, valueTemp }
            };

            playerData.data.d.Add(PlayerData.PP.PITCH, new SerializableDictPP());
            playerData.SetDictData(PlayerData.PP.PITCH, valueTemp, (PlayerData.PP)PlayerData.PPString.IndexOf(Pitcher.PitchString[(int)Pitcher.Pitch.FOURSEAM]));
            for (int i = 0; i < UnityEngine.Random.Range(1, 6); ++i)
            {
                Pitcher.Pitch pitch;
                do
                {
                    pitch = (Pitcher.Pitch)UnityEngine.Random.Range(0, Enum.GetNames(typeof(Pitcher.Pitch)).Length);
                } while (pitches.ContainsKey(pitch));
                float value = UnityEngine.Random.Range(30f, 100f);
                pitches.Add(pitch, value);
                playerData.SetDictData(PlayerData.PP.PITCH, value, (PlayerData.PP)PlayerData.PPString.IndexOf(Pitcher.PitchString[(int)pitch]));
            }

            //Sets random pitcher stat data.
            for (int year = Values.date.Year - UnityEngine.Random.Range(1, 3); year <= Values.date.Year; ++year)
            {
                int gameTotal = UnityEngine.Random.Range(20, 33);
                for (int game = 0; game < gameTotal; ++game)
                {
                    DateTime date = new DateTime(year, game / 28 + 1, game % 28 + 1);
                    stats.SetStat(1, PlayerStatistics.PS.G, date);
                    foreach (PlayerStatistics.PS stat in PlayerStatistics.pitcherPS)
                    {
                        stats.SetStat(UnityEngine.Random.Range(1, 3), stat, date);
                    }
                }
            }

            Player.AddPlayerCreated();
            return(new Pitcher(Player.GetPlayerCreated(), playerData, stats, train, pitches, playerData.GetData(PlayerData.PP.STRENGTH), playerData.GetData(PlayerData.PP.CONTROL), playerData.GetData(PlayerData.PP.CONSISTENCY), playerData.GetData(PlayerData.PP.INTELLECT)));
        }
        //batter
        else
        {
            //playerData.SetData(PlayerData.PP.POSITION, (Player.Position)UnityEngine.Random.Range(0, 9));

            //Sets batter stat data.
            for (int year = Values.date.Year - UnityEngine.Random.Range(1, 3); year <= Values.date.Year; ++year)
            {
                int gameTotal = UnityEngine.Random.Range(20, 33);
                for (int game = 0; game < gameTotal; ++game)
                {
                    DateTime date = new DateTime(year, game / 28 + 1, game % 28 + 1);
                    stats.SetStat(1, PlayerStatistics.PS.G, date);
                    foreach (PlayerStatistics.PS stat in PlayerStatistics.batterPS)
                    {
                        stats.SetStat(UnityEngine.Random.Range(1, 3), stat, date);
                    }
                }
            }

            Player.AddPlayerCreated();
            return(new Batter(Player.GetPlayerCreated(), playerData, stats, train, playerData.GetData(PlayerData.PP.STRENGTH), playerData.GetData(PlayerData.PP.CONTROL), playerData.GetData(PlayerData.PP.CONSISTENCY), playerData.GetData(PlayerData.PP.INTELLECT)));
        }
    }