Пример #1
0
        private static bool OnProcessHappyLogin(NetServer server, int id, NetIncomingMessage msg)
        {
            var r = new Msg_HappyPlayerLogin();

            r.R(msg);

            uint uid     = HappyGameId;
            int  x       = RandomMaker.Next(10);
            int  y       = RandomMaker.Next(10);
            uint sid     = (uint)RandomMaker.Next(83);
            var  selfMsg = new Msg_HappyPlayerLoginRsp();

            selfMsg.Uid      = uid;
            selfMsg.X        = x;
            selfMsg.Y        = y;
            selfMsg.SpriteId = sid;
            SendMessage(server, selfMsg, msg.SenderConnection);

            // 更新链接对应的ID
            HappyConnMgr.Modify(msg.SenderConnection, uid);

            var playerPackMsg = new Msg_HappyPlayerPack();

            // 为新玩家推送旧玩家信息
            var playerList     = HappyPlayerMgr.ToList();
            var playerPackList =
                from f
                in playerList
                select Tuple.Create <uint, int, int, bool, uint>(f.Key, f.Value.X, f.Value.Y, f.Value.IsAlive, f.Value.SpriteId);

            playerPackMsg.PlayerPack = playerPackList.ToList();
            SendMessage(server, playerPackMsg, msg.SenderConnection);

            // 为旧玩家推送新玩家信息
            var otherMsg = new Msg_HappyOtherPlayerLogin();

            otherMsg.Uid      = uid;
            otherMsg.X        = x;
            otherMsg.Y        = y;
            otherMsg.SpriteId = sid;
            SendMessageExceptOne(server, otherMsg, msg.SenderConnection);

            // 添加新玩家到玩家管理中
            var player = new HappyPlayer();

            player.X        = x;
            player.Y        = y;
            player.IsAlive  = true;
            player.SpriteId = sid;
            HappyPlayerMgr.Add(uid, player);

            return(true);
        }
Пример #2
0
        private static bool OnProcessBorn(NetServer server, int id, NetIncomingMessage msg)
        {
            var r = new Msg_AgarBorn();

            r.R(msg);

            uint   uid  = r.UserId;
            string name = r.Name;

            int  x      = RandomMaker.Next(GameWidth);
            int  y      = RandomMaker.Next(GameHeight);
            int  radius = PlayerBall.DefaultPlayerRadius;
            uint c      = CustomColors.RandomColor;

            // 添加Player到Manager
            PlayerBall player = new PlayerBall();

            player.X      = x;
            player.Y      = y;
            player.Radius = radius;
            player.Color  = c;
            player.Name   = name;
            PlayerBallMgr.Add(uid, player);

            MarkMgr.Update(uid, radius);

            // 更新链接对应的ID
            AgarConnMgr.Modify(msg.SenderConnection, uid);

            // 向自身发送出生位置等信息
            var selfMsg = new Msg_AgarSelf();

            selfMsg.Operat = Msg_AgarSelf.Born;
            selfMsg.X      = x;
            selfMsg.Y      = y;
            selfMsg.Radius = radius;
            selfMsg.Color  = c;
            SendMessage(server, selfMsg, msg.SenderConnection);

            // 向之前加入的玩家推送新用户出生信息
            var oMsg = new Msg_AgarPlayInfo();

            oMsg.Operat = Msg_AgarPlayInfo.Add;
            oMsg.UserId = uid;
            oMsg.Tag    = GameMessageHelper.ALL_TAG;
            oMsg.X      = x;
            oMsg.Y      = y;
            oMsg.Radius = radius;
            oMsg.Color  = c;
            oMsg.Name   = name;
            SendMessageExceptOne(server, oMsg, msg.SenderConnection);
            return(true);
        }