Пример #1
0
    public void Open()
    {
        if (interactable.canInteract == false)
        {
            if (needKey == true)
            {
                //Key-=1;
                interactable.canInteract = true;
                Debug.Log("NEED KEY");
                return;
            }

            if (itemInside == null)
            {
                itemInside = randItems.GetItem(false);
            }

            if (itemInside.GetComponent <Item>() != null)
            {
                itemInside.GetComponent <Item>().interactable.CanInteract(false);
            }

            itemInside.GetComponent <Item>().interactable.CanInteract(false);

            itemInside.transform.position      = transform.position;
            itemInside.transform.parent        = transform;
            itemInside.transform.localPosition = new Vector3(0, -0.4f, 0f);

            animator.SetBool("Open", true);

            StartCoroutine(playAnimation(itemInside));
        }
    }
Пример #2
0
    public void Start()
    {
        if (spawnItems)
        {
            randItems = GetComponent <RandomItems>();

            if (randItems != null)
            {
                foreach (Transform p in positions)
                {
                    //   Debug.Log("Chance: " + GameManager.instance.items.rareWeapons.chance);
                    GameObject g = randItems.GetItem(true);
                    PlaceOnTable(g, p);
                }
            }
        }
    }