public void OneRandomFrame() { // Track the random generated numbers to validate the frame total. var game = new RandomGame(); var rollOnePinsBowled = game.Bowl().PinsBowled; var rollTwoPinsBowled = game.Bowl().PinsBowled; var score = rollOnePinsBowled + rollTwoPinsBowled; var frameTotal = rollOnePinsBowled + rollTwoPinsBowled; Assert.AreEqual(score, game.Score, $@"Expected score {score} Game score {game.Score}"); Assert.AreEqual(frameTotal, game.Frames[0].Total, $@"Expected total {frameTotal} Frame total {game.Frames[0].Total}"); }
public void RandomBowl() { var game = new RandomGame(); var roll = game.Bowl(); Assert.AreEqual(roll.PinsBowled, game.Frames[0].RollOne.PinsBowled, $@"Expected Pins Bowled {roll.PinsBowled}, Actual Pins Bowled {game.Frames[0].RollOne.PinsBowled}"); }
public void RandomBowl_FrameSet() { var game = new RandomGame(); var roll = game.Bowl(); var frameSetPinsBowled = game.FrameSet.Where(p => p == 1).Sum(); Assert.AreEqual(roll.PinsBowled, game.Frames[0].RollOne.PinsBowled, $@"Expected Pins Bowled {roll.PinsBowled}, Actual Pins Bowled {game.Frames[0].RollOne.PinsBowled}"); }
public void RandomBowl_GameIsFinished() { var isFinished = true; var game = new RandomGame(); var roll = game.Bowl(); for (int i = 0; i < 19; i++) { roll = game.Bowl(); } // Is an extra roll warranted? if (game.IsExtraRoll) { roll = game.Bowl(); } Assert.AreEqual(isFinished, game.IsFinished, $@"Expected Game Finished {isFinished}, Actual Game Finished {game.IsFinished}"); Assert.AreEqual(isFinished, game.IsFinished, $@"Expected Game Finished {isFinished}, Actual Game Finished {game.IsFinished}"); }