Пример #1
0
        public static float GetRandomRadianAngleBetween(float angle, float radianEitherSide)
        {
            float angleMin = angle - radianEitherSide;
            float angleMax = angle + radianEitherSide;
            float newAngle = RandomController.GetRandomFloat(angleMin, angleMax);

            newAngle = newAngle % AngleStuff.pieTwo;

            if (newAngle < 0)
            {
                newAngle = newAngle + AngleStuff.pieTwo;
            }
            return(newAngle);
        }
Пример #2
0
        private void SetDrawSize(Vector2 startDrawSize)
        {
            //randomizing the draw size slightly
            float sizeDif = 0.5f;
            float minX    = startDrawSize.X - (startDrawSize.X * sizeDif);
            float maxX    = startDrawSize.X + (startDrawSize.X * sizeDif);
            float minY    = startDrawSize.Y - (startDrawSize.Y * sizeDif);
            float maxY    = startDrawSize.Y + (startDrawSize.Y * sizeDif);

            drawSize = new Vector2(RandomController.GetRandomFloat(minX, maxX), RandomController.GetRandomFloat(minY, maxY));

            if (life > 0)
            {
                drawSize = drawSize + (increaseSize * life);
            }
        }