Пример #1
0
    void Animate(float dt)
    {
        float maxDt = 1;

        if (dt > maxDt)
        {
            dt = maxDt;
        }
        if (xInv)
        {
            if (xRot <= -overlap)
            {
                xInv   = false;
                xSpeed = minspeed + rnd.MaxNext(5);
            }
            xRot -= xSpeed * dt;
        }
        else
        {
            if (xRot >= overlap)
            {
                xInv   = true;
                xSpeed = minspeed + rnd.MaxNext(5);
            }
            xRot += xSpeed * dt;
        }
        if (yInv)
        {
            if (yRot <= -overlap)
            {
                yInv   = false;
                ySpeed = minspeed + rnd.MaxNext(5);
            }
            yRot -= ySpeed * dt;
        }
        else
        {
            if (yRot >= overlap)
            {
                yInv   = true;
                ySpeed = minspeed + rnd.MaxNext(5);
            }
            yRot += ySpeed * dt;
        }
    }
Пример #2
0
    public void Start(GamePlatform p_)
    {
        this.p = p_;

        //Initialize translations
        lang = new Language();
        lang.platform = p;
        lang.LoadTranslations();
        p.SetTitle(lang.GameName());

        textColorRenderer = new TextColorRenderer();
        textColorRenderer.platform = p_;
        p_.LoadAssetsAsyc(assets, assetsLoadProgress);

        overlap = 200;
        minspeed = 20;
        rnd = p.RandomCreate();

        xRot = 0;
        xInv = false;
        xSpeed = minspeed + rnd.MaxNext(5);

        yRot = 0;
        yInv = false;
        ySpeed = minspeed + rnd.MaxNext(5);

        z = -5;

        filter = 0;

        mvMatrix = Mat4.Create();
        pMatrix = Mat4.Create();

        currentlyPressedKeys = new bool[256];
        p.AddOnNewFrame(MainMenuNewFrameHandler.Create(this));
        p.AddOnKeyEvent(MainMenuKeyEventHandler.Create(this));
        p.AddOnMouseEvent(MainMenuMouseEventHandler.Create(this));
        p.AddOnTouchEvent(MainMenuTouchEventHandler.Create(this));
    }