void Start() { rb = GetComponent <Rigidbody2D>(); cameraShake = cam.GetComponent <CameraShake>(); playerController = GetComponent <PlayerController>(); randomShake = cam.GetComponent <RandomCameraShake>(); gameManager = GameManager.GetInstance(); //Conversión a tiempo dashTime = dashDistance / dashSpeed; }
private void Start() { randomShake = Camera.main.GetComponent <RandomCameraShake>(); respawnVector = new Vector2(respawn.position.x, respawn.position.y); }