Наследование: MonoBehaviour
Пример #1
0
        public async Task Disconnect()
        {
#pragma warning disable 4014
            FriendHandler.NotifyFriends(this, false);
#pragma warning restore 4014
            Connected = false;
            try
            {
                await ClientHandler.Remove(this);

                ActiveTrade?.Kill();
                ActiveBattle?.Kill($"{Username} disconnected");
                if (QueuedTier != Tiers.Null)
                {
                    await RandomBattles.RemoveRandom(this);
                }
                await WonderTrade.WonderTradeHandler.DeleteFromClient(this);
                await SendMessage("<DSC>", true);

                ActualCient.Close();
            }
            catch (Exception e) {
                Logger.Logger.Log(e.ToString());
            }
        }
Пример #2
0
        public static async Task TheOtherRandomBattleRequest(Client client, CommandHandler command)
        {
            if (command.Data.ContainsKey("tier"))
            {
                await RandomBattles.AddRandom(client, (Tiers)Enum.Parse(typeof(Tiers),
                                                                        command.Data["tier"], true), client.TierSelected);
            }
            else if (command.Data.ContainsKey("cancel"))
            {
                await RandomBattles.RemoveRandom(client);
            }
            else if (command.Data.ContainsKey("decline"))
            {
                await ClientHandler.GetClient(command.Data["user"]).SendMessage(
                    $"<RANBAT declined user={client.Username}>");

                await RandomBattles.RemoveRandom(client);

                client.TierSelected = Tiers.Null;
            }
        }