Пример #1
0
    IEnumerator DisplayCall()
    {
        yield return(new WaitForSeconds(sec));

        RanMsg.SetActive(false);
        gameHandler.GetComponent <ReadMCQ>().nextQns();
        if (isPlayerDead)
        {
            GameOver_MSG.SetActive(true);
        }
        else if (isGameEnd)
        {
            Clear_Msg.SetActive(true);
            //put method and go back to world selection
        }
        else if (!isGameEnd)
        {
            Ans1Sel = false;
            Ans2Sel = false;
            Ans3Sel = false;
            Ans4Sel = false;
            Ans1.GetComponent <TextBG>().Unselectedbtn();
            Ans2.GetComponent <TextBG>().Unselectedbtn();
            Ans3.GetComponent <TextBG>().Unselectedbtn();
            Ans4.GetComponent <TextBG>().Unselectedbtn();
            MCQ_UI.SetActive(true);
            timeUP      = false;
            timeAtkMode = timeAtkMode1;
        }
    }
Пример #2
0
    IEnumerator DisplayRanMsg()
    {
        yield return(new WaitForSeconds(1.5f));

        RanMsg.SetActive(true);
    }
Пример #3
0
    //public GameObject GameManager;
    // Start is called before the first frame update
    void Start()
    {
        Audio2.Stop();
        timeUP = false;
        RanMsg.SetActive(false);
        BossHP_txt.SetActive(false);
        setWorldStr();
        SetupWorld();
        gameHandler  = GameObject.FindWithTag("GameController");
        enemyHandler = GameObject.FindWithTag("EnemyHandler");
        player       = GameObject.FindWithTag("Player");

        gameMode = gameHandler.GetComponent <ModeSelection>().getMode();

        if (gameMode == 2)
        {
            topTextDisplay[1].text = "Inverse";
            TimerBG.SetActive(false);
            Button btn = Ans1.GetComponent <Button>();
            btn.onClick.AddListener(SelectedAns1Inverse);
            Button btn2 = Ans2.GetComponent <Button>();
            btn2.onClick.AddListener(SelectedAns2Inverse);
            Button btn3 = Ans3.GetComponent <Button>();
            btn3.onClick.AddListener(SelectedAns3Inverse);
            Button btn4 = Ans4.GetComponent <Button>();
            btn4.onClick.AddListener(SelectedAns4Inverse);

            Button cfmbtn1 = cfmbtn.GetComponent <Button>();
            cfmbtn1.onClick.AddListener(confirmAnsInverse);
        }
        else if (gameMode == 1)
        {
            topTextDisplay[1].text = "Time Attack";
            Button btn = Ans1.GetComponent <Button>();
            btn.onClick.AddListener(SelectedAns1);
            Button btn2 = Ans2.GetComponent <Button>();
            btn2.onClick.AddListener(SelectedAns2);
            Button btn3 = Ans3.GetComponent <Button>();
            btn3.onClick.AddListener(SelectedAns3);
            Button btn4 = Ans4.GetComponent <Button>();
            btn4.onClick.AddListener(SelectedAns4);

            Button cfmbtn1 = cfmbtn.GetComponent <Button>();
            cfmbtn1.onClick.AddListener(confirmAns);

            Button skill_btn1 = skill_btn.GetComponent <Button>();
            skill_btn1.onClick.AddListener(skill);
        }
        else
        {
            topTextDisplay[1].text = "Normal";
            TimerBG.SetActive(false);
            Button btn = Ans1.GetComponent <Button>();
            btn.onClick.AddListener(SelectedAns1);
            Button btn2 = Ans2.GetComponent <Button>();
            btn2.onClick.AddListener(SelectedAns2);
            Button btn3 = Ans3.GetComponent <Button>();
            btn3.onClick.AddListener(SelectedAns3);
            Button btn4 = Ans4.GetComponent <Button>();
            btn4.onClick.AddListener(SelectedAns4);

            Button cfmbtn1 = cfmbtn.GetComponent <Button>();
            cfmbtn1.onClick.AddListener(confirmAns);

            Button skill_btn1 = skill_btn.GetComponent <Button>();
            skill_btn1.onClick.AddListener(skill);
        }

        Alert.SetActive(false);
        Clear_Msg.SetActive(false);
        GameOver_MSG.SetActive(false);
    }