protected override void FindWater() { _ram.FindWater(); _ram.ramAnimationState = Ram.RAM_ANIMATIONSTATE.ARM_RAM_WALK; if (_ram._navMeshAgent.remainingDistance <= 0f) { _ram.ChangeState(new RamDrinkState()); } }
protected override void FindWater() { _ram.FindWater(); _ram.ramAnimationState = Ram.RAM_ANIMATIONSTATE.ARM_RAM_WALK; if (_ram._navMeshAgent.remainingDistance <= 0f) { _ram.ChangeState(new RamDrinkState()); } }