protected override void DrawRaiseAnimation(ICanvas canvas) { if (RaiseAnimation != null) { RaiseAnimation.Draw(canvas); } }
public override void Draw(ICanvas canvas) { if (State == CombatAnimationState.Magic) { Animation.DrawAbsolutely(canvas, TargetX, TargetY); } else if (State == CombatAnimationState.End) { RaiseAnimation.Draw(canvas); } }