/// <summary> /// Draws the background screen. /// </summary> public override void Draw(GameTime gameTime) { SpriteBatch spriteBatch = ScreenManager.SpriteBatch; ScreenManager.SpriteBatchBegin(); Rectangle screenFullRect = ResolutionBuddy.Resolution.ScreenArea; //Draw the game title! _titleText.ShadowColor = new Color(0.15f, 0.15f, 0.15f, Transition.Alpha); _titleText.Write("MenuBuddySample!!!", new Vector2(Resolution.TitleSafeArea.Center.X, Resolution.TitleSafeArea.Center.Y * 0.05f), Justify.Center, 1.5f, new Color(0.85f, 0.85f, 0.85f, Transition.Alpha), spriteBatch, Time); //draw "dannobot games" _dannobotText.Write("@DannobotGames", new Vector2((Resolution.TitleSafeArea.Right * 0.97f), ((Resolution.TitleSafeArea.Bottom) - (_dannobotText.MeasureString("@DannobotGames").Y * 0.65f))), Justify.Right, 0.5f, new Color(0.85f, 0.85f, 0.85f, Transition.Alpha), spriteBatch, Time); ScreenManager.SpriteBatchEnd(); }
/// <summary> /// Draws the background screen. /// </summary> public override void Draw(GameTime gameTime) { SpriteBatch spriteBatch = ScreenManager.SpriteBatch; ScreenManager.SpriteBatchBegin(); //Draw the game title! _titleText.ShadowColor = new Color(0.15f, 0.15f, 0.15f, Transition.Alpha); _titleText.Write("Mono Game Project", new Vector2(Resolution.TitleSafeArea.Center.X, Resolution.TitleSafeArea.Center.Y * 0.05f), Justify.Center, 1.5f, new Color(0.85f, 0.85f, 0.85f, Transition.Alpha), spriteBatch, Time); ScreenManager.SpriteBatchEnd(); }