Пример #1
0
 public void BuildRain(RainMethod pm, Benchmark bench = null)
 {
     Benchmark.Start(bench, "Rain"); // etc
     if (pm == RainMethod.Equal)
     {
         BuildRainByEqual();
     }
     else if (pm == RainMethod.Noise)
     {
         BuildRainByNoise();
     }
     else if (pm == RainMethod.Wind)
     {
         WindSpawn           ws = WindSpawn.TradeLinear;
         WindRainType        rt = WindRainType.HeatBasedContinuous;
         WindEvaporationType et = WindEvaporationType.WaterAndHeat;
         WindTurnType        wt = WindTurnType.TerrainBased;
         BuildRainByWind(1000, ws, rt, et, wt, bench);
         MapUtil.TransformMapMinMax(ref Rain, MapUtil.dNormalize);
     }
     if (bench != null)
     {
         bench.EndBenchmark("Rain");
     }
 }
Пример #2
0
 public void CreateRain(RainMethod rainMethod)
 {
     RainBuilder = new RainBuilder(Elevation, Temperature, seaLevel);
     RainBuilder.BuildRain(rainMethod, bench);
     Rain          = RainBuilder.Rain;
     WindMagnitude = RainBuilder.WindMagnitude;
     WindVector    = RainBuilder.WindVectors;
 }