Пример #1
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage8").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Tower        = GameObject.Find("Stage8").transform.FindChild("Tower").GetComponent <Tower>();
        s_Ove          = GameObject.Find("Stage8").transform.FindChild("Ove").GetComponent <Ove>();
        s_Flower1      = GameObject.Find("Stage8").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage8").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage8").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Switch       = GameObject.Find("Stage8").transform.FindChild("Switch").GetComponent <Switch>();
        s_Switch1      = GameObject.Find("Stage8").transform.FindChild("Switch2").GetComponent <Switch>();
        s_RailStep     = GameObject.Find("Stage8").transform.FindChild("RailStep").GetComponent <RailStep>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(3.6f, -33.3f, 0);
        s_Tower.Init();
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(16, -35.8f, -1);
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Switch.Init();
        s_Switch1.Init();
        s_RailStep.Init();
    }
Пример #2
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage9").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Ove          = GameObject.Find("Stage9").transform.FindChild("Ove").GetComponent <Ove>();
        s_Ladder       = GameObject.Find("Stage9").transform.FindChild("Ladder").GetComponent <Ladder>();
        s_Flower1      = GameObject.Find("Stage9").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage9").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage9").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Tower        = GameObject.Find("Stage9").transform.FindChild("Tower").GetComponent <Tower>();
        s_RailStep1    = GameObject.Find("Stage9").transform.FindChild("RailStep1").GetComponent <RailStep>();
        t_TimeStep1    = GameObject.Find("Stage9").transform.FindChild("TimeStep1").transform;
        t_TimeStep2    = GameObject.Find("Stage9").transform.FindChild("TimeStep2").transform;
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();
        s_Switch       = GameObject.Find("Stage9").transform.FindChild("Switch").GetComponent <Switch>();
        s_Switch2      = GameObject.Find("Stage9").transform.FindChild("Switch2").GetComponent <Switch>();
        s_Switch3      = GameObject.Find("Stage9").transform.FindChild("Switch3").GetComponent <Switch>();
        s_Switch4      = GameObject.Find("Stage9").transform.FindChild("Switch4").GetComponent <Switch>();
        s_RotateStep   = GameObject.Find("Stage9").transform.FindChild("ShortRotateStep").GetComponent <RotateStep>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(3.5f, -32.9f, 0);
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(9, -35.6f, -1);
        s_Ladder.Init();
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Tower.Init();
        s_RailStep1.Init();
        s_Switch.Init();
        s_Switch2.Init();
        s_Switch3.Init();
        s_Switch4.Init();
        s_RotateStep.Init();

        s_Tower.gameObject.SetActive(false);
        t_TimeStep1.gameObject.SetActive(false);
        t_TimeStep2.gameObject.SetActive(false);
    }