public bool GetSphereRailIntersection(Vector3 sphCenter, float sphRadius, int startIndex, int searchDir, out Vector3 pos, out Vector3 normal, out Vector3 tangent, out int segmentIndex) { return(RailBaseSpline.GetSphereSplineIntersection(sphCenter, sphRadius, startIndex, searchDir, out pos, out normal, out tangent, out segmentIndex)); }
public bool GetPositionNormalTangent(float t, out Vector3 pos, out Vector3 normal, out Vector3 tangent, out int segmentIndex) { return(RailBaseSpline.GetPositionNormalTangent(t, out pos, out normal, out tangent, out segmentIndex)); }